Essential computer animation fast : how to understand the techniques and potential of computer animation / John Vince.

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Bibliographic Details
Main Author: Vince, John (Author)
Format: Book
Language:English
Published: London ; New York : Springer, [2000]
Series:Essential series (Springer-Verlag).
Subjects:
Table of Contents:
  • 1. What is computer animation?
  • 2. Computer animation
  • 3. 3D Computer graphics
  • 4. Computer animation techniques
  • 5. Computer animation hardware
  • 6. Computer animation software
  • 7. Post-production techniques
  • 8. Computer animation applications
  • 9. Computer Animation Jobs
  • 10. Animating
  • 11. Conclusion
  • Introduction
  • 1. What is computer animation?
  • Who should read this book?
  • The aims and objectives of this book
  • Assumptions made in this book
  • How to use this book
  • 2. Computer animation
  • Introduction
  • Animation and Computers
  • Animation and the human visual system
  • Computer animation
  • 3. 3D Computer graphics
  • Introduction
  • From computer graphics to computer animation
  • Principles of computer graphics
  • Cartesian co-ordinates
  • Modelling simple objects
  • Modelling curves
  • Surface patches
  • Procedural modelling
  • Perspective view
  • 3D clipping
  • Co-ordinate systems
  • Transformations
  • Rendering the image
  • Colour
  • Coloured objects
  • Light sources
  • Illumination models
  • Shading models
  • Rendering algorithms
  • Texture mapping
  • Bump mapping
  • Displacement mapping
  • Environment mapping
  • Shadows
  • Transparency
  • Radiosity
  • Ray tracing
  • Volumetric lighting
  • Shaders
  • The Render Man shading language
  • Aliasing
  • Anti-aliasing
  • Conclusion
  • 4. Computer animation techniques
  • Introduction
  • Interpolation
  • Function curves
  • Parameters
  • Channels
  • Keyframes
  • Inbetweening
  • Motion paths
  • Transformations
  • Hierarchical animation
  • Hierarchical geometry
  • Metamorphosis
  • Procedural animation
  • Forward kinematics
  • Inverse kinematics
  • Particle systems
  • Physical simulation
  • Rotoscoping
  • Constraints
  • Free-form deformation
  • Skeletons
  • Conclusion
  • 5. Computer animation hardware
  • Introduction
  • Computers
  • Motion capture
  • 6. Computer animation software
  • Introduction
  • Softimage
  • Alias/Wavefront
  • 3D Studio MAX
  • Lightwave
  • Other systems
  • Plugins
  • 7. Post-production techniques
  • Introduction
  • Scanning
  • Compositing
  • Colour balance
  • Film
  • Video
  • 8. Computer animation applications
  • Introduction
  • Television graphics
  • Computer games
  • Commercials
  • Multi-media
  • Legal
  • Computer aided design
  • Virtual environments
  • The internet
  • Simulation
  • Film special effects
  • Computer-generated films
  • Conclusion
  • 9. Computer Animation Jobs
  • Introduction
  • Modeler
  • Artist
  • Compositor
  • Character animator
  • Enveloper
  • Technical director
  • 10. Animating
  • Introduction
  • Weight, mass and inertia
  • Center of gravity
  • Kinetic energy and momentum
  • Bouncing and restitution
  • Character animation
  • Facial animation
  • Conclusion
  • 11. Conclusion
  • $Appendix A. Useful Web Sites
  • $Appendix B. Renderman Shader
  • $Appendix C. Motion Capture Hardware.
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  • Call Number:
    006.696 VIN
    Copy
    Available - City Campus Main Collection
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