Essential computer animation fast : how to understand the techniques and potential of computer animation / John Vince.
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
London ; New York :
Springer,
[2000]
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Series: | Essential series (Springer-Verlag).
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Subjects: |
Table of Contents:
- 1. What is computer animation?
- 2. Computer animation
- 3. 3D Computer graphics
- 4. Computer animation techniques
- 5. Computer animation hardware
- 6. Computer animation software
- 7. Post-production techniques
- 8. Computer animation applications
- 9. Computer Animation Jobs
- 10. Animating
- 11. Conclusion
- Introduction
- 1. What is computer animation?
- Who should read this book?
- The aims and objectives of this book
- Assumptions made in this book
- How to use this book
- 2. Computer animation
- Introduction
- Animation and Computers
- Animation and the human visual system
- Computer animation
- 3. 3D Computer graphics
- Introduction
- From computer graphics to computer animation
- Principles of computer graphics
- Cartesian co-ordinates
- Modelling simple objects
- Modelling curves
- Surface patches
- Procedural modelling
- Perspective view
- 3D clipping
- Co-ordinate systems
- Transformations
- Rendering the image
- Colour
- Coloured objects
- Light sources
- Illumination models
- Shading models
- Rendering algorithms
- Texture mapping
- Bump mapping
- Displacement mapping
- Environment mapping
- Shadows
- Transparency
- Radiosity
- Ray tracing
- Volumetric lighting
- Shaders
- The Render Man shading language
- Aliasing
- Anti-aliasing
- Conclusion
- 4. Computer animation techniques
- Introduction
- Interpolation
- Function curves
- Parameters
- Channels
- Keyframes
- Inbetweening
- Motion paths
- Transformations
- Hierarchical animation
- Hierarchical geometry
- Metamorphosis
- Procedural animation
- Forward kinematics
- Inverse kinematics
- Particle systems
- Physical simulation
- Rotoscoping
- Constraints
- Free-form deformation
- Skeletons
- Conclusion
- 5. Computer animation hardware
- Introduction
- Computers
- Motion capture
- 6. Computer animation software
- Introduction
- Softimage
- Alias/Wavefront
- 3D Studio MAX
- Lightwave
- Other systems
- Plugins
- 7. Post-production techniques
- Introduction
- Scanning
- Compositing
- Colour balance
- Film
- Video
- 8. Computer animation applications
- Introduction
- Television graphics
- Computer games
- Commercials
- Multi-media
- Legal
- Computer aided design
- Virtual environments
- The internet
- Simulation
- Film special effects
- Computer-generated films
- Conclusion
- 9. Computer Animation Jobs
- Introduction
- Modeler
- Artist
- Compositor
- Character animator
- Enveloper
- Technical director
- 10. Animating
- Introduction
- Weight, mass and inertia
- Center of gravity
- Kinetic energy and momentum
- Bouncing and restitution
- Character animation
- Facial animation
- Conclusion
- 11. Conclusion
- $Appendix A. Useful Web Sites
- $Appendix B. Renderman Shader
- $Appendix C. Motion Capture Hardware.