Video games : a popular culture phenomenon / Arthur Asa Berger.
"From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as A...
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Format: | Book |
Language: | English |
Published: |
New Brunswick, N.J. :
Transaction,
[2002]
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Subjects: |
Table of Contents:
- Pt. 1. Theoretical Concerns. 1. Video Games: A Popular Culture Phenomenon. 2. Narratives in the Electronic Age. 3. Video Games as Cultural Indicators. 4. A Bio-Psycho-Social Perspective on Video Games
- Pt. 2. Analyzing Representative Games. 5. Myst, Riven, and the Adventure Video Game. 6. Lara Croft and the Problem of Gender in Video Games. 7. Half-Life and the Problem of Monsters. 8. Conclusions.