Interactive storytelling : techniques for 21st century fiction / Andrew Glassner.
"The integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of both classical story and game structure. A...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Natick, Mass. :
A.K. Peters,
[2004]
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Subjects: |
MARC
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100 | 1 | |a Glassner, Andrew S., |e author. |9 1051702 | |
245 | 1 | 0 | |a Interactive storytelling : |b techniques for 21st century fiction / |c Andrew Glassner. |
264 | 1 | |a Natick, Mass. : |b A.K. Peters, |c [2004] | |
264 | 4 | |c ©2004 | |
300 | |a xiii, 511 pages : |b illustrations ; |c 23 cm | ||
336 | |a text |b txt |2 rdacontent | ||
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338 | |a volume |b nc |2 rdacarrier | ||
504 | |a Includes bibliographical references (pages 471-505) and index. | ||
505 | 0 | 0 | |g I. |t Introduction -- |g 1. |t People, Stories, and Games -- |g II. |t Story Structure -- |g 2. |t Character -- |g 3. |t Plot -- |g 4. |t Story Technique -- |g III. |t Game Structure -- |g 5. |t Game Experience -- |g 6. |t Rules and Scoring -- |g 7. |t Gameplay -- |g IV. |t Merging Stories and Games -- |g 8. |t Structures -- |g 9. |t Branching and Hypertext -- |g 10. |t Common Pitfalls -- |g 11. |t First Steps -- |g V. |t Story Environments -- |g 12. |t Story Environments -- |g 13. |t Designing for Participation -- |g 14. |t Experiments. |
520 | 1 | |a "The integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of both classical story and game structure. Andrew Glassner explains the surprising difficulties in bringing these two activities together."--BOOK JACKET. | |
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