The animation book : a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation / Kit Laybourne ; preface by George Griffin ; introduction by John Canemaker.

"The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators ca...

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Bibliographic Details
Main Author: Laybourne, Kit (Author)
Format: Book
Language:English
Published: New York : Three Rivers Press, [1998]
Edition:New digital edition, 1st revised pbk. edition.
Subjects:
Online Access:Contributor biographical information

MARC

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245 1 4 |a The animation book :  |b a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation /  |c Kit Laybourne ; preface by George Griffin ; introduction by John Canemaker. 
250 |a New digital edition, 1st revised pbk. edition. 
264 1 |a New York :  |b Three Rivers Press,  |c [1998] 
264 4 |c ©1998 
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500 |a Includes index. 
520 |a "The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films."--Publisher description. 
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Contributor biographical information

City Campus

  • Call Number:
    777.7 LAY
    Copy
    Available - City Campus Main Collection
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