The game producer's handbook / Dan Irish.

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Kaituhi matua: Irish, Dan (Author)
Hōputu: Pukapuka
Reo:English
I whakaputaina: Boston, MA : Thomson Course Technology, [2005]
Ngā marau:

MARC

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100 1 |a Irish, Dan,  |e author.  |9 1056917 
245 1 4 |a The game producer's handbook /  |c Dan Irish. 
264 1 |a Boston, MA :  |b Thomson Course Technology,  |c [2005] 
264 4 |c ©2005 
300 |a xxii, 328 pages ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
500 |a Includes index. 
505 0 0 |g 1.  |t Introduction --  |g 2.  |t What Does a Video Game Producer Do? --  |g 3.  |t Types /Specialties of a Video Game Producer --  |g 4.  |t Can Producers Design Games Too? Isn't That the Fun Job? --  |g 5.  |t Conveying the Winning Vision --  |g 6.  |t Financial Impact --  |g 7.  |t Excellence in Game Soundtracks --  |g 8.  |t Using Sound Effects to Produce Excellent Results --  |g 9.  |t Using Game Development Tools & Asset Management --  |g 10.  |t Creating Allies in the Marketing Team --  |g 11.  |t Quality Assurance and Why Its the Most Important Part of Producing a Video Game --  |g 12.  |t Executive Management --  |g 13.  |t Advanced Team Management --  |g 14.  |t Conflict Resolution --  |g 15.  |t Tools for Success --  |g 16.  |t How to Be Successful When Faced With a Difficult Publisher --  |g 17.  |t Common Mistakes: Things Not To Do --  |g 18.  |t How to Negotiate A Good Deal --  |g 19.  |t How to Find Good Video Game Products --  |g 20.  |t Producer Job Descriptions and Qualifications. 
588 |a Machine converted from AACR2 source record. 
650 0 |a Computer games  |x Design.  |9 789087 
650 0 |a Computer games  |x Programming.  |9 328390 
650 0 |a Video games.  |9 325558 
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Wāteatanga

City Campus

  • Tau karanga:
    794.8 IRI
    Tārua
    Wātea - City Campus Main Collection
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