The art of producing games / David McCarthy, Ste Curran, and Simon Byron.

Saved in:
Bibliographic Details
Main Authors: McCarthy, David (Author), Curran, Ste (Author), Byron, Simon (Author)
Format: Book
Language:English
Published: Boston, Mass. : Thomson, [2005]
Subjects:
Table of Contents:
  • A brief introduction to game development
  • In the beginning
  • Game design in the 1980s
  • Game design in the 1990s
  • Game design for the 21st century
  • How modern games are made
  • Preproduction
  • Phase one
  • The pitch
  • Q & A / Jeremy Chubb
  • Approaches to preproduction
  • Game design
  • Q & A / Ben Cousins
  • Tools and middleware
  • Q & A / Andy Beveridge
  • Postproduction
  • The postproduction phase
  • Localization
  • Q & A / Algy Williams
  • Sequels and expansions
  • Q & A / Yannis Mallat
  • Business and finance
  • Marketing and PR
  • Q & A / David Wilson
  • Alternative models
  • Q & A / Robert Garriott.
Availability

City Campus

  • Call Number:
    794.81 MCC
    Copy
    Available - City Campus Main Collection
Requests
Request this item Request this AUT item so you can pick it up when you're at the library.
Interlibrary Loan With Interlibrary Loan you can request the item from another library. It's a free service.