The art of producing games / David McCarthy, Ste Curran, and Simon Byron.
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Main Authors: | , , |
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Format: | Book |
Language: | English |
Published: |
Boston, Mass. :
Thomson,
[2005]
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Subjects: |
Table of Contents:
- A brief introduction to game development
- In the beginning
- Game design in the 1980s
- Game design in the 1990s
- Game design for the 21st century
- How modern games are made
- Preproduction
- Phase one
- The pitch
- Q & A / Jeremy Chubb
- Approaches to preproduction
- Game design
- Q & A / Ben Cousins
- Tools and middleware
- Q & A / Andy Beveridge
- Postproduction
- The postproduction phase
- Localization
- Q & A / Algy Williams
- Sequels and expansions
- Q & A / Yannis Mallat
- Business and finance
- Marketing and PR
- Q & A / David Wilson
- Alternative models
- Q & A / Robert Garriott.