Videogames and art / edited by Andy Clarke and Grethe Mitchell.

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Bibliographic Details
Other Authors: Clarke, Andy (Editor), Mitchell, Grethe (Editor)
Format: Book
Language:English
Published: Bristol, UK ; Chicago : Intellect, 2007.
Subjects:
Table of Contents:
  • From appropriation to approximation / Axel Stockburger
  • Meltdown / Rebecca Cannon
  • Videogames as literary devices / Jim Andrews
  • High-performance play : the making of machinima / Henry Lowood
  • "Cracking the maze" curator's note / Anne-Marie Schleiner
  • An interview with Brody Condon / Andy Clarke
  • In conversation Fall 2003 : an interview with Joseph DeLappe / Jon Winet
  • The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger
  • The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / Jane Pinckard
  • The evolution of a GBA artist / Paul Catanese
  • From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister
  • Virtual retrofit (or what makes computer gaming so damn racy?) / M. A. Greenstein
  • Perspective engines : an interview with JODI / Francis Hunger
  • Independent game development : two views from Australia / Melanie Swalwell
  • Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli
  • Should videogames be viewed as art? / Brett Martin
  • Some notes on aesthetics in Japanese videogames / William Huber
  • The computer as a dollhouse (excerpts) / Tobey Crockett
  • Networking power : videogame structure from concept art / Laurie Taylor
  • Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn
  • Will computer games ever be a legitimate art form? / Ernest W. Adams.
Availability

City Campus

  • Call Number:
    704.9497948 VID
    Copy
    Available - City Campus Main Collection
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