Videogames and art / edited by Andy Clarke and Grethe Mitchell.
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Other Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Bristol, UK ; Chicago :
Intellect,
2007.
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Subjects: |
Table of Contents:
- From appropriation to approximation / Axel Stockburger
- Meltdown / Rebecca Cannon
- Videogames as literary devices / Jim Andrews
- High-performance play : the making of machinima / Henry Lowood
- "Cracking the maze" curator's note / Anne-Marie Schleiner
- An interview with Brody Condon / Andy Clarke
- In conversation Fall 2003 : an interview with Joseph DeLappe / Jon Winet
- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger
- The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / Jane Pinckard
- The evolution of a GBA artist / Paul Catanese
- From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister
- Virtual retrofit (or what makes computer gaming so damn racy?) / M. A. Greenstein
- Perspective engines : an interview with JODI / Francis Hunger
- Independent game development : two views from Australia / Melanie Swalwell
- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli
- Should videogames be viewed as art? / Brett Martin
- Some notes on aesthetics in Japanese videogames / William Huber
- The computer as a dollhouse (excerpts) / Tobey Crockett
- Networking power : videogame structure from concept art / Laurie Taylor
- Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn
- Will computer games ever be a legitimate art form? / Ernest W. Adams.