Clinton, Y. (2008). Game character modeling and animation with 3Ds Max: Yancey Clinton. Elsevier/Focal Press : Autodesk.
Chicago Style (17th ed.) CitationClinton, Yancey. Game Character Modeling and Animation with 3Ds Max: Yancey Clinton. Amsterdam ; Boston: Elsevier/Focal Press : Autodesk, 2008.
MLA (8th ed.) CitationClinton, Yancey. Game Character Modeling and Animation with 3Ds Max: Yancey Clinton. Elsevier/Focal Press : Autodesk, 2008.
Warning: These citations may not always be 100% accurate.