The art of Halo : creating a virtual world / text by Eric S. Trautmann ; with additional material by Frank O'Connor.
"When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresis...
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Format: | Book |
Language: | English |
Published: |
New York :
Del Rey,
2004.
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Edition: | First edition. |
Subjects: |
Table of Contents:
- Foreword
- Preface
- Introduction: Halo's Architects
- Character Design
- Environments
- Weapons and Gear
- Vehicles
- The Art of Game Design.