Character design for animation. headshots and creating compelling personalities with Gil Rimmer / [produced by] the Gnomon Workshop. Part 1 :
"Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and comp...
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Format: | Computer File |
Language: | English |
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[Hollywood, Calif.] :
Gnomon Workshop,
[2009]
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Table of Contents:
- The design brief
- Reference gathering
- Designing the character head
- Traditional approaches
- Orthographic views
- Graphic design
- Value structures
- Color application
- Facial expressions
- Design pipeline.