Ubiquitous computing : smart devices, environments and interactions / Stefan Poslad.
"Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), r...
I tiakina i:
Kaituhi matua: | |
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Hōputu: | Pukapuka |
Reo: | English |
I whakaputaina: |
Chichester, U.K. :
Wiley,
2009.
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Ngā marau: |
MARC
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100 | 1 | |a Poslad, Stefan, |e author. |9 1073857 | |
245 | 1 | 0 | |a Ubiquitous computing : |b smart devices, environments and interactions / |c Stefan Poslad. |
264 | 1 | |a Chichester, U.K. : |b Wiley, |c 2009. | |
300 | |a xxiv, 473 pages : |b illustrations ; |c 26 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |g 1. |t Ubiquitous Computing: Basics and Vision -- |g 1.1. |t Living in a Digital World -- |g 1.2. |t Modelling the Key Ubiquitous Computing Properties -- |g 1.3. |t Ubiquitous System Environment Interaction -- |g 1.4. |t Architectural Design for UbiCom Systems: Smart DEI Model -- |g 1.5. |t Discussion -- |g 2. |t Applications and Requirements -- |g 2.1. |t Introduction -- |g 2.2. |t Example Early UbiCom Research Projects -- |g 2.3. |t Everyday Applications in the Virtual, Human and Physical World -- |g 2.4. |t Discussion -- |g 3. |t Smart Devices and Services -- |g 3.1. |t Introduction -- |g 3.2. |t Service Architecture Models -- |g 3.3. |t Service Provision Life-Cycle -- |g 3.4. |t Virtual Machines and Operating Systems -- |g 4. |t Smart Mobiles, Cards and Device Networks -- |g 4.1. |t Introduction -- |g 4.2. |t Smart Mobile Devices, Users, Resources and Code -- |g 4.3. |t Operating Systems for Mobile Computers and Communicator Devices -- |g 4.4. |t Smart Card Devices -- |g 4.5. |t Device Networks -- |g 5. |t Human - Computer Interaction -- |g 5.1. |t Introduction -- |g 5.2. |t User Interfaces and Interaction for Four Widely Used Devices -- |g 5.3. |t Hidden UI Via Basic Smart Devices -- |g 5.4. |t Hidden UI Via Wearable and Implanted Devices -- |g 5.5. |t Human-Centred Design (HCD) -- |g 5.6. |t User Models: Acquisition and Representation -- |g 5.7. |t iHCI Design -- |g 6. |t Tagging, Sensing and Controlling -- |g 6.1. |t Introduction -- |g 6.2. |t Tagging the Physical World -- |g 6.3. |t Sensors and Sensor Networks -- |g 6.4. |t Micro Actuation and Sensing: MEMS -- |g 6.5. |t Embedded Systems and Real-Time Systems -- |g 6.6. |t Control Systems (for Physical World Tasks) -- |g 6.7. |t Robots -- |g 7. |t Context-Aware Systems -- |g 7.1. |t Introduction -- |g 7.2. |t Modelling Context-Aware Systems -- |g 7.3. |t Mobility Awareness -- |g 7.4. |t Spatial Awareness -- |g 7.5. |t Temporal Awareness: Coordinating and Scheduling -- |g 7.6. |t ICT System Awareness -- |g 8. |t Intelligent Systems (IS) -- |g 8.1. |t Introduction -- |g 8.2. |t Basic Concepts -- |g 8.3. |t IS Architectures -- |g 8.4. |t Semantic KB IS -- |g 8.5. |t Classical Logic IS -- |g 8.6. |t Soft Computing IS Models -- |g 8.7. |t IS System Operations -- |g 9. |t Intelligent System Interaction -- |g 9.1. |t Introduction -- |g 9.2. |t Interaction Multiplicity -- |g 9.3. |t Is Interaction Design -- |g 9.4. |t Some Generic Intelligent Interaction Applications -- |g 10. |t Autonomous Systems and Artificial Life -- |g 10.1. |t Introduction -- |g 10.2. |t Basic Autonomous Intra-Acting Systems -- |g 10.3. |t Reflective and Self-Aware Systems -- |g 10.4. |t Self-Management and Autonomic Computing -- |g 10.5. |t Complex Systems -- |g 10.6. |t Artificial Life -- |g 11. |t Ubiquitous Communication -- |g 11.1. |t Introduction -- |g 11.2. |t Audio Networks -- |g 11.3. |t Data Networks -- |g 11.4. |t Wireless Data Networks -- |g 11.5. |t Universal and Transparent Audio, Video and Alphanumeric Data -- |g 11.6. |t Ubiquitous Networks -- |g 11.7. |t Further Network Design Issues -- |g 12. |t Management of Smart Devices -- |g 12.1. |t Introduction -- |g 12.2. |t Managing Smart Devices in Virtual Environments -- |g 12.3. |t Managing Smart Devices in Human User-Centred Environments -- |g 12.4. |t Managing Smart Devices in Physical Environments -- |g 13. |t Ubiquitous System: Challenges and Outlook -- |g 13.1. |t Introduction -- |g 13.2. |t Overview of Challenges -- |g 13.3. |t Smart Devices -- |g 13.4. |t Smart Interaction -- |g 13.5. |t Smart Physical Environment Device Interaction -- |g 13.6. |t Smart Human - Device Interaction -- |g 13.7. |t Human Intelligence Versus Machine Intelligence -- |g 13.8. |t Social Issues: Promise Versus Peril -- |g 13.9. |t Final Remarks. |
520 | |a "Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends."--Publisher's website.+ | ||
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