Ubiquitous computing : smart devices, environments and interactions / Stefan Poslad.

"Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), r...

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Ngā taipitopito rārangi puna kōrero
Kaituhi matua: Poslad, Stefan (Author)
Hōputu: Pukapuka
Reo:English
I whakaputaina: Chichester, U.K. : Wiley, 2009.
Ngā marau:

MARC

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245 1 0 |a Ubiquitous computing :  |b smart devices, environments and interactions /  |c Stefan Poslad. 
264 1 |a Chichester, U.K. :  |b Wiley,  |c 2009. 
300 |a xxiv, 473 pages :  |b illustrations ;  |c 26 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 0 |g 1.  |t Ubiquitous Computing: Basics and Vision --  |g 1.1.  |t Living in a Digital World --  |g 1.2.  |t Modelling the Key Ubiquitous Computing Properties --  |g 1.3.  |t Ubiquitous System Environment Interaction --  |g 1.4.  |t Architectural Design for UbiCom Systems: Smart DEI Model --  |g 1.5.  |t Discussion --  |g 2.  |t Applications and Requirements --  |g 2.1.  |t Introduction --  |g 2.2.  |t Example Early UbiCom Research Projects --  |g 2.3.  |t Everyday Applications in the Virtual, Human and Physical World --  |g 2.4.  |t Discussion --  |g 3.  |t Smart Devices and Services --  |g 3.1.  |t Introduction --  |g 3.2.  |t Service Architecture Models --  |g 3.3.  |t Service Provision Life-Cycle --  |g 3.4.  |t Virtual Machines and Operating Systems --  |g 4.  |t Smart Mobiles, Cards and Device Networks --  |g 4.1.  |t Introduction --  |g 4.2.  |t Smart Mobile Devices, Users, Resources and Code --  |g 4.3.  |t Operating Systems for Mobile Computers and Communicator Devices --  |g 4.4.  |t Smart Card Devices --  |g 4.5.  |t Device Networks --  |g 5.  |t Human - Computer Interaction --  |g 5.1.  |t Introduction --  |g 5.2.  |t User Interfaces and Interaction for Four Widely Used Devices --  |g 5.3.  |t Hidden UI Via Basic Smart Devices --  |g 5.4.  |t Hidden UI Via Wearable and Implanted Devices --  |g 5.5.  |t Human-Centred Design (HCD) --  |g 5.6.  |t User Models: Acquisition and Representation --  |g 5.7.  |t iHCI Design --  |g 6.  |t Tagging, Sensing and Controlling --  |g 6.1.  |t Introduction --  |g 6.2.  |t Tagging the Physical World --  |g 6.3.  |t Sensors and Sensor Networks --  |g 6.4.  |t Micro Actuation and Sensing: MEMS --  |g 6.5.  |t Embedded Systems and Real-Time Systems --  |g 6.6.  |t Control Systems (for Physical World Tasks) --  |g 6.7.  |t Robots --  |g 7.  |t Context-Aware Systems --  |g 7.1.  |t Introduction --  |g 7.2.  |t Modelling Context-Aware Systems --  |g 7.3.  |t Mobility Awareness --  |g 7.4.  |t Spatial Awareness --  |g 7.5.  |t Temporal Awareness: Coordinating and Scheduling --  |g 7.6.  |t ICT System Awareness --  |g 8.  |t Intelligent Systems (IS) --  |g 8.1.  |t Introduction --  |g 8.2.  |t Basic Concepts --  |g 8.3.  |t IS Architectures --  |g 8.4.  |t Semantic KB IS --  |g 8.5.  |t Classical Logic IS --  |g 8.6.  |t Soft Computing IS Models --  |g 8.7.  |t IS System Operations --  |g 9.  |t Intelligent System Interaction --  |g 9.1.  |t Introduction --  |g 9.2.  |t Interaction Multiplicity --  |g 9.3.  |t Is Interaction Design --  |g 9.4.  |t Some Generic Intelligent Interaction Applications --  |g 10.  |t Autonomous Systems and Artificial Life --  |g 10.1.  |t Introduction --  |g 10.2.  |t Basic Autonomous Intra-Acting Systems --  |g 10.3.  |t Reflective and Self-Aware Systems --  |g 10.4.  |t Self-Management and Autonomic Computing --  |g 10.5.  |t Complex Systems --  |g 10.6.  |t Artificial Life --  |g 11.  |t Ubiquitous Communication --  |g 11.1.  |t Introduction --  |g 11.2.  |t Audio Networks --  |g 11.3.  |t Data Networks --  |g 11.4.  |t Wireless Data Networks --  |g 11.5.  |t Universal and Transparent Audio, Video and Alphanumeric Data --  |g 11.6.  |t Ubiquitous Networks --  |g 11.7.  |t Further Network Design Issues --  |g 12.  |t Management of Smart Devices --  |g 12.1.  |t Introduction --  |g 12.2.  |t Managing Smart Devices in Virtual Environments --  |g 12.3.  |t Managing Smart Devices in Human User-Centred Environments --  |g 12.4.  |t Managing Smart Devices in Physical Environments --  |g 13.  |t Ubiquitous System: Challenges and Outlook --  |g 13.1.  |t Introduction --  |g 13.2.  |t Overview of Challenges --  |g 13.3.  |t Smart Devices --  |g 13.4.  |t Smart Interaction --  |g 13.5.  |t Smart Physical Environment Device Interaction --  |g 13.6.  |t Smart Human - Device Interaction --  |g 13.7.  |t Human Intelligence Versus Machine Intelligence --  |g 13.8.  |t Social Issues: Promise Versus Peril --  |g 13.9.  |t Final Remarks. 
520 |a "Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends."--Publisher's website.+ 
588 |a Machine converted from AACR2 source record. 
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650 0 |a Context-aware computing  |9 339489 
650 0 |a Human-computer interaction  |9 326854 
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