The video game theory reader 2 / edited by Bernard Perron and Mark J.P. Wolf.

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Bibliographic Details
Other Authors: Perron, Bernard (Editor), Wolf, Mark J. P. (Editor)
Format: Book
Language:English
Published: New York : Routledge, 2009.
Subjects:

MARC

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245 0 4 |a The video game theory reader 2 /  |c edited by Bernard Perron and Mark J.P. Wolf. 
246 3 |a Video game theory reader two 
264 1 |a New York :  |b Routledge,  |c 2009. 
300 |a xxii, 430 pages :  |b illustrations ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references (pages 389-400) and index. 
505 0 0 |t Foreword /  |r Tim Skelly --  |t Introduction /  |r Bernard Perron and Mark J. P. Wolf --  |g 1.  |t Gaming Literacy: Game Design as a Model for Literacy in the 21st Century /  |r Eric Zimmerman --  |g 2.  |t Philosophical Game Design /  |r Lars Konzack --  |g 3.  |t The Video Game Aesthetic: Play as Form /  |r David Myers --  |g 4.  |t Embodiment and Interface /  |r Andreas Gregersen and Torben Grodal --  |g 5.  |t Understanding Video Games as Emotional Experiences /  |r Aki Jarvinen --  |g 6.  |t In the Frame of the Magic Cycle: The Circle(s) of Gameplay /  |r Dominic Arsenault and Bernard Perron --  |g 7.  |t Understanding Digital Playability /  |r Sebastien Genvo --  |g 8.  |t Z-axis Development in the Video Game /  |r Mark J. P. Wolf --  |g 9.  |t Retro Reflexivity: La-Mulana, an 8-Bit Period Piece /  |r Brett Camper --  |g 10.  |t This is Intelligent Television: Early Video Games & Television in the Emergence of the Personal Computer /  |r Sheila C. Murphy --  |g 11.  |t Too Many Cooks: Media Convergence and Self-Defeating Adaptations /  |r Trevor Elkington --  |g 12.  |t Fear of Failing? The Many Meanings of Difficulty in Video Games /  |r Jesper Juul --  |g 13.  |t Between Theory and Practice: The GAMBIT Experience /  |r Clara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins --  |g 14.  |t Synthetic Worlds as Experimental Instruments /  |r Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field --  |g 15.  |t Lag, Language, & Lingo: Theorizing Noise in Online Game Spaces /  |r Mia Consalvo --  |g 16.  |t Getting into the Game: Doing Multi-Disciplinary Game Studies /  |r Frans Mayra. 
588 |a Machine converted from AACR2 source record. 
650 0 |a Video games.  |9 325558 
700 1 |a Perron, Bernard,  |e editor.  |9 1079470 
700 1 |a Wolf, Mark J. P.,  |e editor.  |9 1020950 
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