Physics for game programmers / Grant Palmer.

"This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion...

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Bibliographic Details
Main Author: Palmer, Grant (Author)
Format: Book
Language:English
Published: Berkeley, Calif. : Apress, [2005]
Series:Books for professionals by professionals.
Subjects:
Description
Summary:"This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained."--Publisher description.
Item Description:A one-stop resource for building physics-based realism into your games--Cover.
Physical Description:xxv, 444 pages : illustrations ; 24 cm.
Bibliography:Includes bibliographical references and index.
ISBN:159059472X
9781590594728
Availability

City Campus

  • Call Number:
    794.81536 PAL
    Copy
    Available - City Campus Main Collection
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