Ethics and game design : teaching values through play / [edited by] Karen Schrier, David Gibson.
"Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline.Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge schol...
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Other Authors: | , |
Format: | Ebook |
Language: | English |
Published: |
Hershey, PA :
Information Science Reference,
c2010.
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Subjects: | |
Online Access: | IGI Global e-Book Collection |
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245 | 0 | 0 | |a Ethics and game design : |b teaching values through play / |c [edited by] Karen Schrier, David Gibson. |
264 | 1 | |a Hershey, PA : |b Information Science Reference, |c c2010. | |
336 | |a text |b txt |2 rdacontent | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |g Section 1. |t Situating Ethics and Games: -- |g 1. |t Values between Systems: Designing Ethical Gameplay / |r Miguel Sicart -- |g 2. |t Video Games for Prosocial Learning / |r Gene Koo, Scott Seider -- |g Section 2. |t Cognitive and Social Psychological Perspectives: -- |g 3. |t Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach / |r Dan Staines -- |g 4. |t The Good, The Bad, and The Player: The Challenges to Moral Engagement in Single-Player Avatar-Based Video Games / |r Jaroslav Švelch -- |g 5. |t Playing with Ethics: Experiencing New Ways of Being in RPGs / |r David Simkins -- |g Section 3. |t Philosophical Perspectives: -- |g 6. |t Bioshock in the Cave: Ethical Education in Plato and in Video Games / |r Roger Travis -- |g 7. |t Virtual Ethics: Ethics and Massively Multiplayer Online Games / |r John Nordlinger -- |g 8. |t Sideways into Truth: Kierkegaard, Philistines, and Why We Love Sex and Violence / |r Erin Hoffman -- |g 9. |t What Videogames have to Teach us about Screenworld and the Humanistic Ethos / |r David Phelps -- |g Section 4. |t Youth, Family, and Play: -- |g 10. |t Ethics at Play: Patterns of Ethical Thinking among Young Online Gamers / |r Sam Gilbert -- |g 11. |t Family Fun and Fostering Values / |r J. Alison Bryant, Jordana Drell -- |g 12. |t Cognitive Science Helps Formulate Games for Moral Education / |r Neha Khetrapal -- |g 13. |t Moral Development through Social Narratives and Game Design / |r Lance Vikaros, Darnel Degand -- |g Section 5. |t Design Considerations and Reflections: -- |g 14. |t The Mechanic is the Message: How to Communicate Values in Games through the Mechanics of User Action and System Response / |r Chris Swain -- |g 15. |t Applied Ethics Game Design: Some Practical Guidelines / |r Rudy McDaniel, Stephen M. Fiore -- |g 16. |t Using Mission US: For Crown or Colony? to Develop Historical Empathy and Nurture Ethical Thinking / |r Karen Schrier, James Diamond, David Langendoen -- |g 17. |t Reacting to Re: Activism: A Case Study in the Ethics of Design / |r Colleen Macklin -- |g 18. |t Reality from Fantasy: Using Predictive Scenarios to Explore Ethical Dilemmas / |r Stephen R. Balzac -- |g 19. |t The Mechanic is the Message: A Post Mortem in Progress / |r Brenda Brathwaite, John Sharp. |
520 | |a "Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline.Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community."--Publisher's website. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Automated GMD conversion. | ||
650 | 0 | |a Video games |x Design |9 338180 | |
650 | 0 | |a Video games |x Philosophy |9 763888 | |
650 | 0 | |a Video games |x Moral and ethical aspects |9 746937 | |
650 | 0 | |a Video games |x Psychological aspects |9 784518 | |
650 | 0 | |a Video games |x Social aspects |9 631798 | |
700 | 1 | |a Gibson, David, |d 1950 August 27- |9 439238 | |
700 | 1 | |a Schrier, Karen. |9 1080874 | |
710 | 2 | |a InfoSci-Books | |
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907 | |a .b11747675 |b 01-09-21 |c 27-10-15 | ||
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