Handbook of research on practices and outcomes in virtual worlds and environments / [edited by] Harrison Hao Yang and Steve Ci-Yin Yuen.

"Researchers and educators are increasingly interested in how virtual worlds allow users to interact, play, learn, do business, share, and collaborate in an online environment.Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced profess...

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Bibliographic Details
Other Authors: Yang, Harrison Hao, 1964-, Yuen, Steve Chi-Yin, 1953-
Format: Ebook
Language:English
Published: Hershey : Information Science Reference, c2012.
Subjects:
Online Access:IGI Global e-Book Collection

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245 0 0 |a Handbook of research on practices and outcomes in virtual worlds and environments /  |c [edited by] Harrison Hao Yang and Steve Ci-Yin Yuen. 
264 1 |a Hershey :  |b Information Science Reference,  |c c2012. 
300 |a 1 electronic document (2 v. (xxix, 734, 23 p.:  |b ill.) 
336 |a text  |b txt  |2 rdacontent 
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500 |a Description based on print version record. 
504 |a Includes bibliographical references and index. 
505 0 0 |g Section 1.  |t Social, Ethical, and Human Perspectives: --  |g 1.  |t Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development /  |r Scott J. Warren, Lin Lin --  |g 2.  |t Enhancing Characters for Virtual Worlds and Interactive Environments through Human-Like Enhancements /  |r Stuart Slater, David Burden --  |g 3.  |t Virtual Hate Communities in the 21st Century /  |r Glenn T. Tsunokai, Allison R. McGrath --  |g 4.  |t Addiction in World of Warcraft: A Virtual Ethnography Study /  |r Craig Pragnell, Christos Gatzidis --  |g 5.  |t Educational Research in Virtual Learning Environments: Possibilities for a New Ethnography /  |r Marcus Vinicius Santos Kucharski, Patricia Lupion Torres --  |g 6.  |t Thin Screen: The Creation of Depth Perception in Desktop Virtual Reality in Alignment with Human Visual Perception /  |r Shalin Hai-Jew --  |g Section 2.  |t Virtual Communities, Applications, and Implications: --  |g 7.  |t Virtual Museums: Platforms, Practices, Prospect /  |r Caroline M L Ho --  |g 8.  |t Art and the Avatar in Virtual and Mixed-Reality Exhibition Space /  |r Lisa Dethridge --  |g 9.  |t Tourism in Virtual Worlds: Means, Goals and Needs /  |r Samuel Cruz-Lara, José Manuel Cabello, Tarik Osswald, Antonio Collado, José M. Franco, Sergio Barrera --  |g 10.  |t Virtual Evidence in the Courtroom /  |r Damian Schofield --  |g 11.  |t Virtual Forensic Anthropology Applications of Advanced Computer Graphics Technology to the Identification of Human Remains /  |r Stephanie L. Davy-Jow, Summer J. Decker, Damian Schofield --  |g 12.  |t Second Life and World of Warcraft: Harnessing Presence Learning /  |r Chaka Chaka --  |g 13.  |t The Next Frontier in Public Education: Cyber Charter Schools /  |r Belinda M. Cambre --  |g 14.  |t Isn’t It Real?: Experiencing the Virtual Church in Second Life® /  |r Emil R. Kaburuan, Chien-Hsu Chen, Tay-Sheng Jeng --  |g Section 3.  |t Strategies and Impacts on Professional Development: --  |g 15.  |t Using Simulators for Training /  |r Damian Schofield --  |g 16.  |t Quality Assurance for Online Programs: Roles, Responsibilities, and Leadership Styles of Higher Education Administrators /  |r Yi Yang, Curtis J. Bonk --  |g 17.  |t Teacher Professional Development through Virtual Campuses: Conceptions of a ‘New’ Model /  |r Athanassios Jimoyiannis, Maria Gravani, Yiasemina Karagiorgi --  |g 18.  |t Practical Considerations When Using Virtual Spaces for Learning and Collaboration, with Minimal Setup and Support /  |r Eileen O’Connor --  |g 19.  |t “In the Office”: Communication in Virtual Environments /  |r Julie Radachy, Christa Ehmann Powers --  |g 20.  |t Librarianship Presence in Virtual Worlds /  |r Jenny Baum, Kate Lyons --  |g 21.  |t A Web-Based Training Experience in Turkey: A University-National Police Collaboration /  |r M. Yasar Ozden, Nuray Gedik, Aslihan Kocaman-Karoglu --  |g 22.  |t A Preliminary Look at the Development on Websites of Higher Education Institutions /  |r Harrison Hao Yang, Na Yao, Pinde Chen --  |g Section 4.  |t Pedagogical Design and Implementations: --  |g 23.  |t Breaking Away: How Virtual Worlds Impact Pedagogical Practices /  |r Sharon Stoerger --  |g 24.  |t Online Work-Integrated Learning (WIL) Community /  |r Michelle W.L. Fong --  |g 25.  |t Usability and Affordances for Teaching and Learning in Second Life /  |r Trevor Barker --  |g 26.  |t Virtual Worlds as a Learner Centered Environments for Spatial Reasoning /  |r Hyungsung Park --  |g 27.  |t Collaborative Learning: A Way to Transform Learning and Instruction in Online Courses /  |r Hong Zhan --  |g 28.  |t Virtual Interactions in Distance Learning /  |r Wajeeh Daher --  |g 29.  |t Instructor Feedback, Learner Satisfaction, and Online Learning /  |r Yuliang Liu --  |g 30.  |t The Pedagogical Considerations in the Design of Virtual Worlds for Organization Learning /  |r C. C. Chou, Rama Kaye Hart --  |g 31.  |t The Utilization of Concept Maps as Knowledge Systematization and Text-Authoring Tools in Collaboration-Based Educational Processes: The LOLA Experiment /  |r Patricia Lupion Torres, Marcus Vinicius Santos Kucharski --  |g Section 5.  |t Program and Disciplinary Practices: --  |g 32.  |t Research-Based Best Practices for Online Programs: A Dual Administrative- and Instruction-Based Model /  |r Nicholas W. Farha --  |g 33.  |t Adapting Three-Dimensional-Virtual World to Reach Diverse Learners in an MBA Program /  |r Rosalyn Rufer, Ruifang Hope Adams --  |g 34.  |t Assessing General Education Outcomes Across Programs /  |r Yi Yang, Michelle Buchberger, Harrison Hao Yang --  |g 35.  |t Supporting Automated Container Terminal Design Processes with 3D Virtual Environments /  |r Michele Fumarola, Cornelis Versteegt --  |g 36.  |t The Mid-Air FogScreen and User Experiences /  |r Ismo Rakkolainen, Satu Jumisko-Pyykkö --  |g 37.  |t Enabling Multilingual Social Interactions and Fostering Language Learning in Virtual Worlds /  |r Samuel Cruz-Lara, Tarik Osswald, Jean-Pierre Camal, Nadia Bellalem, Lotfi Bellalem, Jordan Guinaud --  |g 38.  |t Designing and Developing the Virtual English Adventure in Second Life /  |r Youngkyun Baek, Hoe Kyeung Kim --  |g 39.  |t Individual E-Portfolios: Can a Classic Tool for Teachers and Students be Merged with Web 2.0 Tools for Reflective Learning? /  |r Sunhong Hwang, Brian Plankis --  |g 40.  |t Commerce Models in Virtual Worlds and Environments /  |r Roderick M. Riensche, Andrew J. Cowell. 
520 |a "Researchers and educators are increasingly interested in how virtual worlds allow users to interact, play, learn, do business, share, and collaborate in an online environment.Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments."--Publisher's website. 
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700 1 |a Yang, Harrison Hao,  |d 1964-  |9 446611 
700 1 |a Yuen, Steve Chi-Yin,  |d 1953-  |9 446612 
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