Pro OpenGL ES for iOS / Mike Smithwick.

"In Pro Open GL ES for i OS,you'll find out how to harness the full power of Open GL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!Open GL has set the standard for 3D computer graphics, and is an essential aspect of i Phone, i...

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Bibliographic Details
Main Author: Smithwick, R. Michael
Format: Ebook
Language:English
Published: [S.l.] : New York : Apress ; Distributed to the book trade worldwide by Springer Science+Business Media, c2011.
Subjects:
Online Access:Springer eBooks

MARC

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245 1 0 |a Pro OpenGL ES for iOS /  |c Mike Smithwick. 
264 1 |a [S.l.] :  |b Apress ;  |a New York :  |b Distributed to the book trade worldwide by Springer Science+Business Media,  |c c2011. 
300 |a 1 electronic document (xiii, 349 p.:  |b ill., maps.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a "Build awesome 3D apps using the iOS native OpenGL ES library"--cover. 
500 |a Description based on print version record. 
500 |a Includes index. 
505 0 0 |t Computer Graphics: From Then to Now --  |t All That Math Jazz --  |t Building a 3D World --  |t Turning On the Lights --  |t Textures --  |t Will It Blend? --  |t Well-Rendered Miscellany --  |t Putting It All Together --  |t Performance ‘n’ Stuff --  |t OpenGL ES 2, Shaders, and …. 
520 |a "In Pro Open GL ES for i OS,you'll find out how to harness the full power of Open GL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!Open GL has set the standard for 3D computer graphics, and is an essential aspect of i Phone, i Pad, and i OS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!After introducing Open GL ES,Pro Open GL ES for i OS explains the basics of 3D mathand then orients you to the i OS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro Open GL ES for i OS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available."--Publisher's website. 
588 |a Automated GMD conversion. 
588 |a Description based on print version record. 
630 0 0 |a Android (Electronic resource)  |9 341503 
630 0 0 |a iOS (Electronic resource)  |9 340358 
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650 0 |a Application software  |x Development.  |9 328493 
650 0 |a Mobile computing  |x Programming  |9 783518 
650 0 |a Three-dimensional imaging  |9 329920 
776 0 8 |i Print version:  |a Smithwick, Mike.  |t Pro OpenGL Es for iOS.  |d [New York, N.Y.] : Apress : Distributed to the book trade worldwide by Springer Science+Business Media, c2011  |z 9781430238409  |w (OCoLC)748329666 
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999 |c 1236115  |d 1236115 
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