Media in the ubiquitous era : ambient, social and gaming media / [edited by] Artur Lugmayr [and others].
"Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modaliti...
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Other Authors: | |
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Format: | Ebook |
Language: | English |
Published: |
Hershey, PA :
Information Science Reference,
[2012]
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Subjects: | |
Online Access: | IGI Global e-Book Collection |
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245 | 0 | 0 | |a Media in the ubiquitous era : |b ambient, social and gaming media / |c [edited by] Artur Lugmayr [and others]. |
264 | 1 | |a Hershey, PA : |b Information Science Reference, |c [2012] | |
264 | 4 | |c ©2012 | |
300 | |a 1 online resource (xi, 299 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |g Section 1. |t Consumer Experience, Customer Research, and User Profiling: -- |g 1. |t Analyzing User Behavior in Digital Games / |r Anders Drachen, Alessandro Canossa -- |g 2. |t Comparing Two Playability Heuristic Sets with Expert Review Method: A Case Study of Mobile Game Evaluation / |r Janne Paavilainen, Hannu Korhonen, Hannamari Saarenpää -- |g 3. |t Lovely Place to Buy!: Enhancing Grocery Shopping Experiences with a Human-Centric Approach / |r Hiroshi Tamura, Tamami Sugasaka, Kazuhiro Ueda -- |g 4. |t Portable Personality and its Personalization Algorithms: An Overview and Directions / |r Stefan Uhlmann, Artur Lugmayr -- |g Section 2. |t Learning, Training, and Knowledge Sharing: -- |g 5. |t The Integration of Aspects of Geo-Tagging and Microblogging in m-Learning / |r Christian Safran, Victor Manuel Garcia-Barrios, Martin Ebner -- |g 6. |t Teaching Group Decision Making Skills to Emergency Managers via Digital Games / |r Conor Linehan, Shaun Lawson, Mark Doughty, Ben Kirman, Nina Haferkamp, Nicole C. Krämer, Massimiliano Schembri, Maria Luisa Nigrelli -- |g 7. |t Exploring Semantic Tagging with Tilkut / |r Sari Vainikainen, Pirjo Näkki, Asta Bäck -- |g 8. |t A Knowledge-Based Multimedia Adaptation Management Framework for Ubiquitous Services / |r Ning Li, Abdelhak Attou, Merat Shahadi, Klaus Moessner -- |g Section 3. |t Novel User - Interfaces. Emerging Forms of Interaction and Media Theories: -- |g 9. |t Interactive Visualization and Exploration of Video Spaces through Colors in Motion / |r Teresa Chambel, João Martinho -- |g 10. |t Issues on Acting in Digital Dramas / |r Thomas Schmieder, Robert J. Wierzbicki -- |g 11. |t Re-coding the Algorithm: Purposeful and Appropriated Play / |r Alison Gazzard -- |g Section 4. |t Rising Principles in Virtual Communities, Mediated Social Interaction, and Digital Community Networking: -- |g 12. |t Exploring the Ecosystems and Principles of Community Innovation / |r Andrea Botero, Kimmo Karhu, Sami Vihavainen -- |g 13. |t Supporting Local Connections with Online Communities / |r Sanna Malinen, Tytti Virjo, Sari Kujala -- |g 14. |t Unravelling Intellectual Property in a Specialist Social Networking Site / |r Sal Humphreys -- |g 15. |t P2P SCCM: Service-Oriented Community Coordinated Multimedia over P2P and Experience on Multimedia Annotation Service Development / |r Jiehan Zhou, Mika Rautiainen, Zhonghong Ou, Mika Ylianttila. |
520 | |a "Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space.Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area."--Publisher's website. | ||
588 | |a Machine converted from AACR2 source record. | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Ambient intelligence |9 339752 | |
650 | 0 | |a Communication |x Technological innovations |9 682364 | |
650 | 0 | |a Ubiquitous computing |9 331337 | |
700 | 1 | |a Lugmayr, Artur, |e editor. |9 1077718 | |
776 | 0 | 8 | |i Print version: |t Media in the ubiquitous era. |d Hershey, PA : Information Science Reference, ©2012 |z 9781609607746 |w (DLC) 2011031143 |w (OCoLC)743298838 |
776 | 1 | 8 | |w (OCoLC)832739817 |
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