|
|
|
|
LEADER |
00000ctm a2200000 i 4500 |
005 |
20230707085528.0 |
007 |
cr cn ---a|||| |
008 |
150617s2016 nz a obm a000 0 eng d |
011 |
|
|
|a BIB MATCHES WORLDCAT
|
035 |
|
|
|a (ATU)b14818590
|
035 |
|
|
|a (OCoLC)958641045
|
040 |
|
|
|a ATU
|b eng
|e rda
|c ATU
|d ATU
|
082 |
0 |
4 |
|a 777.7
|2 23
|
100 |
1 |
|
|a Prosser, Gareth,
|e author.
|
245 |
1 |
0 |
|a Observing a performance through motion capture and virtual reality technologies :
|b this exegesis is submitted to Auckland University of Technology for the degree of Bachelor of Art & Design, Honours, Digital Design /
|c Gareth Prosser.
|
264 |
|
0 |
|c [2016]
|
300 |
|
|
|a 1 online resource :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|c 2.47 MB
|
502 |
|
|
|a Exegesis
|b BA&D (Hons)
|c Auckland University of Technology
|d 2016.
|
504 |
|
|
|a Includes bibliographical references.
|
516 |
|
|
|a Text (PDF file (49 pages, 2.47 MB))
|
650 |
|
0 |
|a Computer animation
|9 349650
|
710 |
2 |
|
|a Auckland University of Technology.
|b School of Art and Design.
|
710 |
2 |
|
|a Auckland University of Technology,
|e degree granting institution.
|9 331914
|
856 |
4 |
0 |
|u http://hdl.handle.net/10292/9344
|z Click here to access this resource online (AUT staff and students only)
|
907 |
|
|
|a .b14818590
|b 19-04-21
|c 10-02-16
|
998 |
|
|
|a e
|b 17-03-16
|c m
|d s
|e -
|f eng
|g nz
|h 0
|
942 |
|
|
|c ET
|
999 |
|
|
|c 1302804
|d 1302804
|