Cartoon character animation with Maya : mastering the art of exaggerated animation / Keith Osborn.
If you want to achieve classic cartoon-style animation in computer animation, then look no further. Films such as Hotel Transylvania, Wreck It Ralph and Madagascar have pushed the art of modern animation into a more broad and 'cartoony' style. Recent developments in computer animation tool...
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Format: | Book |
Language: | English |
Published: |
London :
New York : Bloomsbury, Fairchild Books, an imprint of Bloomsbury Publishing Plc, Inc.,
2016.
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Table of Contents:
- ch.1. Thinking in 2D
- Design informs motion
- Animating in 2D in 3D
- Interview: Ken Duncan
- Over to you!
- ch.2. Animation planning
- Thumbnails
- Video reference
- Animation acting
- Interview: Ricardo Jost Resende
- Step-by-step walkthrough
- Over to you!
- ch.3. The pose test
- Scene prep
- Designing the pose
- A principled animation
- Interview: Matt Williames
- Step-by-step walkthrough
- Over to you!
- ch.4. Breakdowns
- Liking what you get versus getting what you like
- Building a better breakdown
- Interview: Pepe Sánchez
- Step-by-step walkthrough
- Over to you!
- ch. 5. Refine
- Achieving polish
- The terrifying transition
- Final polish
- Interview: T. Dan Hofstedt
- Step-by-step walkthrough
- Over to you!
- ch.6. Cartoony techniques
- The problem of motion blur
- Multiple limbs
- Motion lines and dry-brush
- Smears
- Staggers
- Interview: Jason Figliozzi
- Step-by-step walkthrough
- Over to you!