Digital character development : theory and practice / Rob O'Neill.

"Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and...

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Bibliographic Details
Main Author: O'Neill, Rob, Prof (Author)
Format: Book
Language:English
Published: Boca Raton : CRC Press, [2016]
Edition:Second edition.
Subjects:
Table of Contents:
  • Section I: An introduction to digital characters
  • 1. Overview
  • 2. Contemporary Issues Related to Digital Characters
  • 3. Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio
  • 4. History of Digital Characters
  • 5. Interview: Tim McLaughlin, Associate Professor and Department Head, Department of Visualization, College of Architecture, Texas A&M University
  • 6. Character Technology and Code
  • 7. Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation
  • Section II: Character Technology
  • 8. Introduction to Character Technology
  • 9. Interview: Wade Ryer, Character Technical Director
  • 10. Anatomy for Character Setup
  • 11. Interview: Lee Wolland, Character Technical Director, Consultant
  • 12. Motion Systems
  • 13. Interview: Cara Malek, Character Technology Body Lead, DreamWorks Animation
  • 14. Deformation Systems
  • 15. Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation
  • 16. Face Setup
  • 17. Interview: Nico Scapel, Creative Director, Faceshift
  • 18. Rig Synthesis
  • 19. Interview: Stephen Mann, CG Supervisor, Shade VFX
  • 20. Rig Construction
  • Section III: Animation Technology
  • 21. Introduction to Animation Technology
  • 22. Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks
  • 23. Traditional Animation Techniques
  • 24. Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation
  • 25. Motion Capture
  • 26. Interview: Brad Clark, Character Technical Director, Consultant
  • 27. Procedural Animation
  • 28. Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation
  • 29. Case Studies in Character Interactivity
  • 30. Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie
  • Section IV: Conclusions
  • 31. The Frontiers of Digital Character Development
  • 32. Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University
  • 33. Conclusions.
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  • Call Number:
    006.696 ONE
    Copy
    Available - City Campus Main Collection
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