Digital character development : theory and practice / Rob O'Neill.
"Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Boca Raton :
CRC Press,
[2016]
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Edition: | Second edition. |
Subjects: |
Table of Contents:
- Section I: An introduction to digital characters
- 1. Overview
- 2. Contemporary Issues Related to Digital Characters
- 3. Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio
- 4. History of Digital Characters
- 5. Interview: Tim McLaughlin, Associate Professor and Department Head, Department of Visualization, College of Architecture, Texas A&M University
- 6. Character Technology and Code
- 7. Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation
- Section II: Character Technology
- 8. Introduction to Character Technology
- 9. Interview: Wade Ryer, Character Technical Director
- 10. Anatomy for Character Setup
- 11. Interview: Lee Wolland, Character Technical Director, Consultant
- 12. Motion Systems
- 13. Interview: Cara Malek, Character Technology Body Lead, DreamWorks Animation
- 14. Deformation Systems
- 15. Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation
- 16. Face Setup
- 17. Interview: Nico Scapel, Creative Director, Faceshift
- 18. Rig Synthesis
- 19. Interview: Stephen Mann, CG Supervisor, Shade VFX
- 20. Rig Construction
- Section III: Animation Technology
- 21. Introduction to Animation Technology
- 22. Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks
- 23. Traditional Animation Techniques
- 24. Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation
- 25. Motion Capture
- 26. Interview: Brad Clark, Character Technical Director, Consultant
- 27. Procedural Animation
- 28. Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation
- 29. Case Studies in Character Interactivity
- 30. Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie
- Section IV: Conclusions
- 31. The Frontiers of Digital Character Development
- 32. Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University
- 33. Conclusions.