Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives / Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett, editors.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching an...
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Other Authors: | , , , |
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Format: | Ebook |
Language: | English |
Published: |
Cham [Switzerland] ; Heidelberg ; New York :
Springer International Publishing,
[2015]
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Series: | Intelligent systems reference library ;
84. |
Subjects: | |
Online Access: | Springer eBooks |
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245 | 0 | 0 | |a Fusion of smart, multimedia and computer gaming technologies : |b research, systems and perspectives / |c Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett, editors. |
264 | 1 | |a Cham [Switzerland] ; |a Heidelberg ; |a New York : |b Springer International Publishing, |c [2015] | |
264 | 4 | |c ©2015 | |
300 | |a 1 online resource (xi, 205 pages) : |b illustrations (some colour). | ||
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490 | 1 | |a Intelligent systems reference library ; |v 84 | |
504 | |a Includes bibliographical references. | ||
505 | 0 | |a Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions. | |
520 | |a This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. | ||
538 | |a Mode of access: World Wide Web. | ||
650 | 0 | |a Computer games |x Design |9 789087 | |
650 | 0 | |a Computer games |x Programming. |9 328390 | |
700 | 1 | |a Favorskaya, Margarita N., |e editor. | |
700 | 1 | |a Howlett, Robert J., |e editor. | |
700 | 1 | |a Jain, L. C. |e editor. |9 244999 | |
700 | 1 | |a Sharma, Dharmendra, |e editor. |9 880353 | |
830 | 0 | |a Intelligent systems reference library ; |v 84. |9 1082710 | |
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