Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives / Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett, editors.

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching an...

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Bibliographic Details
Other Authors: Favorskaya, Margarita N. (Editor), Howlett, Robert J. (Editor), Jain, L. C. (Editor), Sharma, Dharmendra (Editor)
Format: Ebook
Language:English
Published: Cham [Switzerland] ; Heidelberg ; New York : Springer International Publishing, [2015]
Series:Intelligent systems reference library ; 84.
Subjects:
Online Access:Springer eBooks

MARC

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245 0 0 |a Fusion of smart, multimedia and computer gaming technologies :  |b research, systems and perspectives /  |c Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett, editors. 
264 1 |a Cham [Switzerland] ;  |a Heidelberg ;  |a New York :  |b Springer International Publishing,  |c [2015] 
264 4 |c ©2015 
300 |a 1 online resource (xi, 205 pages) :  |b illustrations (some colour). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Intelligent systems reference library ;  |v 84 
504 |a Includes bibliographical references. 
505 0 |a Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions. 
520 |a This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. 
538 |a Mode of access: World Wide Web. 
650 0 |a Computer games  |x Design  |9 789087 
650 0 |a Computer games  |x Programming.  |9 328390 
700 1 |a Favorskaya, Margarita N.,  |e editor. 
700 1 |a Howlett, Robert J.,  |e editor. 
700 1 |a Jain, L. C.  |e editor.  |9 244999 
700 1 |a Sharma, Dharmendra,  |e editor.  |9 880353 
830 0 |a Intelligent systems reference library ;  |v 84.  |9 1082710 
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999 |c 1409650  |d 1409650 
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