Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives / Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett, editors.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching an...
I tiakina i:
Ētahi atu kaituhi: | , , , |
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Hōputu: | iPukapuka |
Reo: | English |
I whakaputaina: |
Cham [Switzerland] ; Heidelberg ; New York :
Springer International Publishing,
[2015]
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Rangatū: | Intelligent systems reference library ;
84. |
Ngā marau: | |
Urunga tuihono: | Springer eBooks |
Whakarāpopototanga: | This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. |
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Whakaahuatanga ōkiko: | 1 online resource (xi, 205 pages) : illustrations (some colour). |
Hōputu: | Mode of access: World Wide Web. |
Rārangi puna kōrero: | Includes bibliographical references. |
ISBN: | 3319146459 9783319146454 |