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|z 1501316249
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|z 9781501316241
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|a 794.8/1536
|2 23
|
245 |
0 |
0 |
|a Alternate reality games and the cusp of digital gameplay /
|c edited by Antero Garcia and Greg Niemeyer.
|
264 |
|
1 |
|a New York, New York :
|b Bloomsbury Academic,
|c 2017.
|
264 |
|
4 |
|c ©2017
|
300 |
|
|
|a 1 online resource (353 pages) :
|b illustrations, photographs.
|
336 |
|
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|a text
|2 rdacontent
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|a computer
|2 rdamedia
|
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|
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|a online resource
|2 rdacarrier
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490 |
1 |
|
|a Approaches to Digital Game Studies ;
|v Volume 5
|
504 |
|
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|a Includes bibliographical references and index.
|
588 |
|
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|a Description based on print version record.
|
650 |
|
0 |
|a Video games
|x Design.
|9 338180
|
650 |
|
0 |
|a Shared virtual environments.
|9 331415
|
700 |
1 |
|
|a Garcia, Antero,
|e editor.
|9 842778
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700 |
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|
|a Niemeyer, Greg,
|e editor.
|9 885764
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|i Print version:
|t Alternate reality games and the cusp of digital gameplay.
|d New York, New York : Bloomsbury Academic, c2017
|h viii, 338 pages
|k Approaches to digital game studies ; Approaches to digital game studies ; Volume 5.
|z 9781501316241
|w 2016043972
|
830 |
|
0 |
|a Approaches to digital game studies ;
|v Volume 5.
|9 885765
|
856 |
4 |
0 |
|z Click here to view this book
|u http://ebookcentral.proquest.com/lib/AUT/detail.action?docID=4812491
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|a .b23814202
|b 12-09-21
|c 19-09-17
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|c EB
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|a none
|b 31-07-19
|c m
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|g nyu
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