Entertainment computing--ICEC 2006 : 5th international conference, Cambridge, UK, September 20-22, 2006 : proceedings / Richard Harper, Matthias Rauterberg, Marco Combetto (eds.).

"This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006, held in Cambridge, UK in September 2006, held under the auspices of IFIP.; The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with...

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Bibliographic Details
Main Authors: Combetto, Marco (Author), Harper, Richard, 1960- (Author), Rauterberg, Matthias (Author)
Corporate Authors: ICEC (Conference) Cambridge, England), International Federation for Information Processing
Format: Ebook
Language:English
Published: Berlin ; New York : Springer, [2006]
Series:Lecture notes in computer science ; 4161.
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI
Subjects:
Online Access:Springer eBooks
Table of Contents:
  • Towards bi-directional dancing interaction / Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos and Anton Nijholt
  • An emotional path finding mechanism for augmented reality applications / Jose A. Mocholi, Jose M. Esteve, Javier Jaen, Raquel Acosta and Pierre Louis Xech
  • Interacting with a virtual conductor / Pieter Bos, Dennis Reidsma, Zsofia Ruttkay and Anton Nijholt
  • Animal controlled computer games : playing Pac-man against real crickets / Wim van Eck and Maarten H. Lamers
  • Leaving a message with the PaPeRo robot : the effect of interaction experience with real or virtual PaPeRo on impression evaluation / Takanori Komatsu, Tomoki Iwaoka and Misako Nambu
  • Passive interactivity, an answer to interactive emotion / Nelson Zagalo, Ana Torres and Vasco Branco
  • Entertainment on mobile Internet services : from the Korean consumer perspectives / Seongil Lee and Joo Eun Cho
  • Experimental approach for human perception based image quality assessment / Jin-Seo Kim, Maeng-Sub Cho and Bon-Ki Koo
  • Interaction and participation in radio plays : a novel approach to an old medium / Andre Melzer, Michael Herczeg and Oliver Jeskulke
  • Real-time monitoring system for TV commercials using video features / Sung Hwan Lee, Won Young Yoo and Young-Suk Yoon
  • Interactive dramaturgy by generating acousmetre in a virtual environment / Wendy Ann Mansilla
  • Exposure to violent video games and desensitization to violence in children and adolescents / Jeanne B. Funk
  • Kansei Mediated Entertainment / Ben Salem, Matthias Rauterberg and Ryohei Nakatsu
  • Backseat playgrounds : pervasive storytelling in vast location based games / John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson and Oskar Juhlin
  • Layered multiple displays for immersive and interactive digital contents / Gun A. Lee, Ungyeon Yang and Wookho Son
  • Design and implementation of a fast integral image rendering method / Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa-Sang Lim, Min Cheol Whang and Kang Ryoung Park
  • A neural classifier for anomaly detection in magnetic motion capture / Iain Miller and Stephen McGlinchey
  • Multichannel distribution for universal multimedia access in home media gateways / Frederik De Keukelaere, Davy Van Deursen and Rik Van de Walle
  • Language-driven development of videogames : the <e-game> experience / Pablo Moreno-Ger, Ivan Martinaez-Ortiz, Jose Luis Sierra and Baltasar Fernandez Manjon
  • Architecture of an authoring system to support the creation of interactive contents / Kozi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser and Ryohei Nakatsu
  • Applying direct manipulation interfaces to customizing player character behaviour / Marco Gillies
  • Programmable vertex processing unit for mobile game development / Tae-Young Kim, Kyoung-Su Oh, Byeong-Seok Shin and CheolSu Lim
  • Vision-based real-time camera matchmoving with a known marker / Bum-Jong Lee, Jong-Seung Park and Mee Young Sung
  • OHAJIKI interface : flicking gesture recognition with a high-speed camera / Toshiki Sato, Kentaro Fukuchi and Hideki Koike
  • The smart dice cup : a radio controlled sentient interaction device / Carsten Magerkurth, Timo Engelke and Carsten Rocker
  • Learning about cultural heritage by playing geogames / Peter Kiefer, Sebastian Matyas and Christoph Schlieder
  • Dynamic binding is the name of the game / Marco A. Gomez-Martin, Pedro P. Gomez-Martin and Pedro A. Gonzalez-Calero
  • Lessons learned from designing a virtual heritage entertainment application for interactive education / Kyoung Shin Park, Yongjoo Cho and Soyon Park
  • A dynamic load balancing for massive multiplayer online game server / Jungyoul Lim, Jaeyong Chung, Jinryong Kim and Kwanghyun Shim
  • My photos are my bullets
  • using camera as the primary means of player-to-player interaction in a mobile multiplayer game / Riku Suomela and Ari Koivisto
  • Enjoyment or engagement? : role of social interaction in playing massively mulitplayer online role-playing games (MMORPGS) / Vivian Hsueh-Hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah and Diana Zi Yan Lam
  • On-line motion style transfer / Xiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen and Ke-Sen Huang
  • Dynamic skinning for popping dance / HongJung Son and JungHyun Han
  • Discovery of online game user relationship based on co-occurrence of words / Ruck Thawonmas, Yuki Konno and Kohei Tsuda
  • Mobile phone gaming (a follow-up survey of the mobile phone gaming sector and its users) / Tobias Fritsch, Hartmut Ritter and Jochen Schiller
  • Designing a story database for use in automatic story generation / Katri Oinonen, Mariet Theune, Anton Nijholt and Jasper Uijlings
  • An efficient algorithm for rendering large bodies of water / Ho-Min Lee, Christian Anthony L. Go and Won-Hyung Lee
  • Forbidden city explorer : a guide system that gives priority to shared images and chats / Jun Munemori, Thai Minh Tri and Junko Itou
  • Reinforcement learning of intelligent characters in fighting action games / Byeong Heon Cho, Sung Hoon Jung, Kwang-Hynn Shim, Yeong Rak Seong and Ha Ryoung Oh
  • Capturing entertainment through heart rate dynamics in the playware playground / Georgios N. Yannakakis, John Hallam and Henrik Hautop Lund
  • Design implications of social interaction in online games / Kuan-Ta Chen and Chin-Laung Lei
  • TEMPEST : a text input system for musical performers / Yoshinari Takegawa, Tsutomo Terada and Shojiro Nishio
  • Design strategies for enhancing experience-based activities / Lena Pareto and Ulrika Lundh Snis
  • Imitating the behavior of human players in action games / Atsushi Nakano, Akihito Tanaka and Junichi Hoshino
  • Electronic treasure hunt : real-time cooperation type game that uses location information / Jun Munemori, Shunsuke Miyui and Junko Itau
  • Design of positive biofeedback using a robot's behaviors as motion media / Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara and Hitoshi Matsubara
  • Social landscapes : visual interface to improve awareness in human relationships on social networking sites / Yuya Nomata and Junichi Hoshino
  • Bare hand interface for interaction in the video see-through HMD based wearable AR environment / Taejin Ha and Woontack Woo
  • Studying user experience with digital audio players / Sascha Mahlke
  • The development of a collaborative virtual heritage edutainment system with tangible interfaces / Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park and Minsoo Hahn
  • Clustering of online game users based on their trails using self-organizing map / Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka and Mehmed Kantardzic
  • Communication supports for building world wide Internet game communities / Jonghun Park, Seung-Kyun Hun, Mi Kyoung Won and Young-Chae Na
  • Hardcore gamers and casual gamers playing online together / Anne-Gwenn Basset and Ryohei Nakatsu
  • High-precision hand interface / Yongwan Kim, Yongseok Jang, Wookho Son and Kyeonghwan Kim
  • Real-time animation of large crowds / In-Gu Kang and JungHyun Hun
  • Vision-based bare-hand gesture interface for interactive augmented reality applications / Jong-Hyun Yoon, Jong-Seung Park and Mee Young Sung
  • PHI : physics application programming interface / Bing Tang, Zhigeng Pan, Zuo Yan Lin and Le Zheng
  • A vision-based non-contact interactive advertisement with a display wall / Tetsuo Fukasawa, Kentaro Fukuchi and Hideki Kokie
  • "SplashGame" : a ludo-educative application based on genre and verbal interactions concepts / Marion Latapy, Philippe Lopisteguy and Pantxika Dagorret
  • Shadow texture atlas / Kyoung-su Oh and Tae-gyu Ryu
  • A chording glove for games : development of a wearable game device / Seongil Lee, Jong Gon Kim and Byung Geun Kim
  • VIRSTORY : a collaborative virtual storytelling / Atman Kendira and Laurence Perron.
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