Transactions on edutainment VII / Zhigeng Pan [and others] (eds.).

Annotation

Saved in:
Bibliographic Details
Main Author: Pan, Zhigeng, 1965- (Author)
Corporate Authors: International Conference on Computer Animation and Social Agents, International Conference on Digital Media and Digital Content Management
Format: Ebook
Language:English
Published: Berlin ; New York : Springer, [2012]
Series:Lecture notes in computer science ; 7145.
Subjects:
Online Access:Springer eBooks

MARC

LEADER 00000czm a22000004i 4500
003 OCoLC
005 20221109230712.0
006 m o d
007 cr cnu---|nuuu
008 120327s2012 gw a ob 101 0 eng d
011 |a Direct Search Result 
011 |a EDS Title: Transactions on Edutainment VII 
011 |a MARC Score : 11000(23050) : OK 
020 |z 3642290493 
020 |z 9783642290497 
035 |a (ATU)b24344564 
035 |a (EDS)EDS1214442 
035 |a (OCoLC)781716498 
040 |a GW5XE  |b eng  |e rda  |c GW5XE  |d VPI  |d ZMC  |d UKMGB  |d COO  |d OCLCQ  |d E7B  |d MEAUC  |d OCLCO  |d REB  |d OCLCF  |d BEDGE  |d YDXCP  |d AU@  |d OCL  |d EBLCP  |d VT2  |d ESU  |d IOG  |d ATU 
050 4 |a LB1028.5  |b .T73 2012 
082 0 4 |a 371.334  |2 23 
100 1 |a Pan, Zhigeng,  |d 1965-  |e author.  |9 301223 
245 1 0 |a Transactions on edutainment VII /  |c Zhigeng Pan [and others] (eds.). 
246 3 |a Transactions on edutainment 7 
264 1 |a Berlin ;  |a New York :  |b Springer,  |c [2012] 
264 4 |c ©2012 
300 |a 1 online resource (xiii, 284 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF 
490 1 |a Lecture notes in computer science,  |x 0302-9743 ;  |v 7145 
504 |a Includes bibliographical references and index. 
505 0 0 |t Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations /  |r Stéphane Bonneaud, Kevin Rio, Pierre Chevaillier and William H. Warren --  |t Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire /  |r Julien Valentin, Florent Coudret, Eric Gouardères and Wilfrid Lefer --  |t Application of Simulation and Virtual Reality to Physical Education and Athletic Training /  |r Lin Zhang and Qing Liu --  |t Depth-Varying Human Video Sprite Synthesis /  |r Wei Hua, Wenzhuo Yang, Zilong Dong and Guofeng Zhang --  |t Automating Expressive Locomotion Generation /  |r Yejin Kim and Michael Neff --  |t Recovering Geometric Detail by Octree Normal Maps /  |r Wenshan Fan, Bin Wang, Bin Chan, Jean-Claude Paul and Jiaguang Sun --  |t Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications /  |r Jianxin Luo, Guiqiang Ni, Ping Cui, Jinsong Jiang and Yifeng Duan, et al. --  |t Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach /  |r Shao-Shin Hung, Chih Ming Chiu, Tsou Tsun Fu, Jung-Tsung Chen and Derchian Tsaih, et al. --  |t Skin-Detached Surface for Interactive Large Mesh Editing /  |r Yujian Gao, Aimin Hao and Qinping Zhao --  |t Physically Based Simulation of Solid Objects' Burning /  |r Shiguang Liu, Tai An, Zheng Gong and Ichiro Hagiwara --  |t Tunneling Blasting Simulation for Digital Mine /  |r Chao Wang, Yu Wu, Tingting Zhu, Hongbo Li and Mingliang Xu --  |t Massively Multiplayer Online Games Developed with Agents /  |r Gustavo Aranda, Tomas Trescak, Marc Esteva, Inmaculada Rodriguez and Carlos Carrascosa --  |t A Novel Skeletonization and Animation Approach for Point Models /  |r Zhiying He, Xiaohui Liang and Qinping Zhao -- 
505 0 0 |t View-Dependent Line Drawings for 3D Scenes /  |r Xin Zhang, Zi'ang Ding, Chuan Zhu, Wei Chen and Qunsheng Peng --  |t Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices /  |r Nicolas Szilas, Monica Axelrad and Urs Richle --  |t A Virtual Informal Learning System for Cultural Heritage /  |r Shengnan Chen, Zhigeng Pan and Mingmin Zhang --  |t Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions /  |r Xingquan Cai, Jie Li, Haiyan Sun and Jinhong Li --  |t PCA and FLD in DWT Domain /  |r Zhicheng Liu and Zhijun Fang --  |t Area Measurement Method of Paint Bubble Based on Computer Vision /  |r Shidu Dong, Xiaofan Yang, Huaqiu Wang, Xiang Liu and Hengyang Liu --  |t A High Precision Fresco Scanner /  |r Xifan Shi, Xianghua Chen and Tiefeng Cai --  |t Multiwavelet Video Coding Based on DCT Time Domain Filtering /  |r Zhijun Fang, Guihua Luo, Jucheng Yang and Shouyuan Yang --  |t Rendering Realistic Ocean Scenes on GPU /  |r Xingquan Cai, Baoxin Qian, Haiyan Sun and Jinhong Li --  |t Effect of Body Image Presentation Format to Female Physical Attractiveness /  |r Lili Zhai, Xiaoming Qian, Rui Wang, Jintu Fan and Heyue Wei --  |t Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance /  |r Jianxun Zhang and Yu Liu --  |t Study on Key Technology of HPSIN-Based Vector Geo-data Online Service /  |r Jiali Feng, Nan Jiang, Bin Hu, Jiagao Wu and Zhiqiang Zou --  |t Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action /  |r Jinrong Zhang and Yue Wang --  |t Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform /  |r He Yan, Youjia Fu and Guangzhi Yin. 
520 8 |a Annotation  |b This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications. 
588 |a Machine converted from AACR2 source record. 
650 0 |a Active learning  |v Congresses  |9 688348 
650 0 |a Computer animation  |v Congresses  |9 725994 
650 0 |a Computer-assisted instruction  |v Congresses  |9 722750 
650 0 |a Educational games  |v Congresses  |9 676406 
711 2 |a International Conference on Computer Animation and Social Agents  |d (2011 :  |c Chengdu, China) 
711 2 |a International Conference on Digital Media and Digital Content Management  |n (5th :  |d 2010 :  |c Chongqing, China) 
776 0 8 |i Printed edition:  |z 9783642290497 
776 1 8 |w (OCoLC)847508824  |w (OCoLC)857262520  |w (OCoLC)864794752  |w (OCoLC)964904159  |w (OCoLC)1005781465 
830 0 |a Lecture notes in computer science ;  |v 7145.  |9 291610 
856 4 0 |u https://ezproxy.aut.ac.nz/login?url=https://link.springer.com/10.1007/978-3-642-29050-3  |z Springer eBooks  |x TEMPORARY ERM URL 
907 |a .b24344564  |b 06-09-21  |c 15-11-17 
998 |a none  |b 16-11-17  |c m  |d z   |e -  |f eng  |g gw   |h 0 
942 |c EB 
999 |c 1433739  |d 1433739 
Availability
Requests
Request this item Request this AUT item so you can pick it up when you're at the library.
Interlibrary Loan With Interlibrary Loan you can request the item from another library. It's a free service.