Serious games development and applications : 5th international conference, SGDA 2014, Bremen, Germany, October 9-10, 2014 : proceedings / Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge (eds.).

"This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014.The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 s...

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Bibliographic Details
Main Authors: Ma, Minhua (Author), Oliveira, Manuel Fradinho (Author)
Corporate Author: SGDA 2014 Bremen, Germany
Other Authors: Baalsrud Hauge, Jannicke
Format: Ebook
Language:English
Published: New York : Springer, [2014]
Series:Lecture notes in computer science ; 8778.
Subjects:
Online Access:Springer eBooks
Table of Contents:
  • Games for Health:
  • PhysioVinci – A First Approach on a Physical Rehabilitation Game / Tiago Martins, Miguel Araújo, Vitor Carvalho, Filomena Soares, Luís Torrão
  • A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment / Maja Wrzesien, Mariano Alcañiz, Cristina Botella, Jean-Marie Burkhardt, Juana Breton Lopez, Alejandro Rodriguez Ortega
  • Effect of Ecological Gestures on the Immersion of the Player in a Serious Game / Nicolas Bourgault, Bruno Bouchard, Bob-Antoine J. Menelas
  • Using Serious Games for Cognitive Disabilities / Rita Marques Tomé, João Madeiras Pereira, Manuel Oliveira
  • Atmosphaeres – 360° Video Environments for Stress and Pain Management / Eric Fassbender, Wolfgang Heiden
  • Games for Medical Training:
  • Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face / Yeshwanth Pulijala, Minhua Ma
  • Sepsis Fast Track: A Serious Game for Medical Decision Making / Claudia Ribeiro, Micaela Monteiro, João Madeiras Pereira, Tiago Antunes, Jannicke Baalsrud Hauge
  • Serious Games for Children:
  • iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children / Laili Farhana Md Ibharim, Maizatul Hayati Mohamad Yatim
  • A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) / Hanan Makki Zakari, Minhua Ma, David Simmons
  • Jumru 5s – A Game Engine for Serious Games / Natascha Schweiger, Katharina Meusburger, Helmut Hlavacs, Manuel Sprung
  • Music and Sound Effects:
  • Serious Music Game Design and Testing / Szu-Ming Chung
  • Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing / Jessica Argo, Minhua Ma, Christoph Kayser
  • Games for Other Purposes:
  • Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 / Igor Mayer, Qiqi Zhou, Xander Keijser, Lodewijk Abspoel
  • Off the Beaten Track! The Infinite Scotland Serious Game Design Approach / John Truesdale, Neil Suttie, Sandy Louchart, Ruth Aylett
  • Measuring the Commercial Outcomes of Serious Games in Companies – A Review / Johann C. K. H. Riedel, Yanan Feng, Aida Azadegan, Margarida Romero, Mireia Usart, Jannicke Baalsrud Hauge
  • Designing and Testing a Racing Car Serious Game Module / Babatunde Adejumobi, Nathan Franck, Michael Janzen
  • The Construction of Serious Games Supporting Creativity in Student Labs / Heiko Duin, Klaus-Dieter Thoben
  • Game Design and Theories:
  • The Choice of Serious Games and Gamification / Manuel Oliveira, Sobah Petersen.
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