Understanding 3-D animation using Maya / John Edgar Park.

"Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation,...

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Bibliographic Details
Main Author: Park, John Edgar, 1972- (Author)
Format: Ebook
Language:English
Published: New York : Springer, [2005]
Subjects:
Online Access:Springer eBooks

MARC

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020 |z 9780387001760  |q softcover ; (alk. paper) 
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050 0 0 |a TR897.7  |b .P365 2005 
082 0 0 |a 006.696  |2 22 
100 1 |a Park, John Edgar,  |d 1972-  |e author.  |9 424029 
245 1 0 |a Understanding 3-D animation using Maya /  |c John Edgar Park. 
246 3 |a Understanding three-D animation using Maya 
264 1 |a New York :  |b Springer,  |c [2005] 
264 4 |c ©2005 
300 |a 1 online resource (xviii, 313 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
505 0 0 |t Essential Skills --  |t Refinements --  |t Intermediate Skills --  |t Adding Character --  |t Wiring Things Up --  |t Bringing It All Together. 
520 |a "Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.Topics and features:- Proven method that emphasizes preliminaries to every chapter- Integrates the " why" concepts of 3-D simultaneously with the " how-to" techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks"--Publisher's website. 
588 |a Machine converted from AACR2 source record. 
630 0 |a Maya (Computer file)  |9 1071979 
650 0 |a Computer animation.  |9 349650 
650 0 |a Three-dimensional display systems.  |9 325078 
776 1 8 |w (OCoLC)55105724 
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998 |a none  |b 23-03-18  |c m  |d z   |e -  |f eng  |g nyu  |h 0 
999 |c 1438295  |d 1438295 
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