Understanding 3-D animation using Maya / John Edgar Park.
"Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation,...
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Main Author: | |
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Format: | Ebook |
Language: | English |
Published: |
New York :
Springer,
[2005]
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Subjects: | |
Online Access: | Springer eBooks |
MARC
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011 | |a EDS Title: Understanding 3D Animation Using Maya | ||
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020 | |z 9780387001760 |q softcover ; (alk. paper) | ||
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042 | |a pcc | ||
050 | 0 | 0 | |a TR897.7 |b .P365 2005 |
082 | 0 | 0 | |a 006.696 |2 22 |
100 | 1 | |a Park, John Edgar, |d 1972- |e author. |9 424029 | |
245 | 1 | 0 | |a Understanding 3-D animation using Maya / |c John Edgar Park. |
246 | 3 | |a Understanding three-D animation using Maya | |
264 | 1 | |a New York : |b Springer, |c [2005] | |
264 | 4 | |c ©2005 | |
300 | |a 1 online resource (xviii, 313 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references. | ||
505 | 0 | 0 | |t Essential Skills -- |t Refinements -- |t Intermediate Skills -- |t Adding Character -- |t Wiring Things Up -- |t Bringing It All Together. |
520 | |a "Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.Topics and features:- Proven method that emphasizes preliminaries to every chapter- Integrates the " why" concepts of 3-D simultaneously with the " how-to" techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks"--Publisher's website. | ||
588 | |a Machine converted from AACR2 source record. | ||
630 | 0 | |a Maya (Computer file) |9 1071979 | |
650 | 0 | |a Computer animation. |9 349650 | |
650 | 0 | |a Three-dimensional display systems. |9 325078 | |
776 | 1 | 8 | |w (OCoLC)55105724 |
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