Animation and performance capture using digitized models / Edilson de Aguiar.

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performan...

Full description

Saved in:
Bibliographic Details
Main Author: Aguiar, Edilson de (Author)
Format: Ebook
Language:English
Published: Berlin : Springer, [2010]
Series:Cognitive systems monographs ; v. 5.
Subjects:
Online Access:Springer eBooks
Table of Contents:
  • I: Background and Basic Definitions
  • Preliminary Techniques
  • Interactive Shape Deformation and Editing Methods
  • Recording Studio: Data Acquisition and Data Processing
  • II: Natural Animation of Digitized Models
  • Problem Statement and Preliminaries
  • Poisson-Based Skeleton-Less Character Animation
  • Laplacian-Based Skeleton-Less Character Animation
  • III: Towards Performance Capture Using Deformable Mesh Tracking
  • Problem Statement and Preliminaries
  • Video-Based Tracking of Scanned Humans
  • Feature Tracking for Mesh-Based Performance Capture
  • Video-Based Performance Capture
  • High-Quality 3D Videos
  • IV: Processing Mesh Animations
  • Problem Statement and Preliminaries
  • Reconstructing Fully-Rigged Characters
  • Designing Non-photorealistic Animation Collages
  • Conclusions.
Availability
Requests
Request this item Request this AUT item so you can pick it up when you're at the library.
Interlibrary Loan With Interlibrary Loan you can request the item from another library. It's a free service.