Mathematics for computer graphics / John Vince.

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra,...

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Kaituhi matua: Vince, John (Author)
Hōputu: iPukapuka
Reo:English
I whakaputaina: London : Springer, [2014]
Putanga:Fourth edition.
Rangatū:Undergraduate topics in computer science.
Ngā marau:
Urunga tuihono:Springer eBooks
Whakaahuatanga
Whakarāpopototanga:John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the authors descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
Whakaahutanga tūemi:Previous ed. published under the title: Essential mathematics for computer graphics fast. 2001.
Whakaahuatanga ōkiko:1 online resource (xiv, 248 pages) : illustrations.
Rārangi puna kōrero:Includes bibliographical references and index.
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Springer eBooks
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