Parallel I-IV / by Harun Farocki ; with Matthias Rajmann.

The four-part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Kaituhi rangatōpū: Kanopy (Firm)
Ētahi atu kaituhi: Farocki, Harun (Screenwriter), Rajmann, Matthias (Screenwriter)
Hōputu: Ngā ataata tikinoa
Reo:English
I whakaputaina: Chicago : Video Data Bank, [2014]
Ngā marau:
Urunga tuihono:Parallel I
Parallel II
Parallel III
Parallel IV
Whakaahuatanga
Whakarāpopototanga:The four-part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.
Parallel I opens up a history of styles in computer graphics. The first games of the 1980s consisted of only horizontal and vertical lines. This abstraction was seen as a failing, and today representations are oriented towards photo‐realism.
Parallel II explores the borders and boundaries of the game worlds. The work follows characters attempts to escape the edges of their animated world by any means, and seeks to reveal what lies outside of the defined spaces and digital borders.
Parallel III seeks out the backdrops of the game worlds and the nature of their digital objects. It reveals digital worlds which take the form of discs floating in the universe—reminiscent of pre-Hellenistic conceptions of the universe. The animated worlds appear as one-sided theatre stages, flat backdrops revealed only by the movements of an omniscient camera. The objects in the worlds often do not react to "natural forces." Each of their properties must be separately constructed and assigned to them.
Parallel IV explores the actions of the heroes and protagonists of the video game world. These heroes have no parents or teachers; they must test their relationships with others and determine of their, own accord, the rules to follow. Farocki notes these characters are "homunculi, anthropomorphist beings, created by humans. Whoever plays with them has a share in the creator's pride."
Whakaahutanga tūemi:Initially shown in art installations between 2012 and 2014.
Whakaahuatanga ōkiko:4 streaming video files (approximately 43 min.) : sound, colour, black and white
Wā purei:00:15:53
00:08:38
00:07:21
00:11:20
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