Creating navigational tools that are intuitive and organic for open world virtual reality games: Digital Design, School of Art and Design, Auckland University of Technology, 2017 / Matthew-Rhys Pinto De Menezes ; supervisors: Gregory Bennett, Jan Kruse.

This research looks at ways of visually communicating navigational information to the player for open world virtual reality (VR) games. As the technology for VR has improved over recent years, we are seeing the beginning of development of open world games in this medium of VR. Open world games requi...

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Bibliographic Details
Main Author: Pinto De Menezes, Matthew-Rhys (Author)
Corporate Author: Auckland University of Technology. School of Art and Design
Format: Ethesis
Language:English
Subjects:
Online Access:Click here to access this resource online

MARC

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245 1 0 |a Creating navigational tools that are intuitive and organic for open world virtual reality games:  |b Digital Design, School of Art and Design, Auckland University of Technology, 2017 /  |c Matthew-Rhys Pinto De Menezes ; supervisors: Gregory Bennett, Jan Kruse. 
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502 |a Exegesis  |b BA&D (Hons)  |c Auckland University of Technology  |d 2017. 
504 |a Includes bibliographical references. 
516 |a Text (PDF file (44 pages, 1.170 Gb)) 
520 |a This research looks at ways of visually communicating navigational information to the player for open world virtual reality (VR) games. As the technology for VR has improved over recent years, we are seeing the beginning of development of open world games in this medium of VR. Open world games require players to navigate vast landscapes, and typically in desktop based video games there are navigational tools which assist in this matter. In VR however, the design and development in this area is lacking, as this genre of open world games is still new and developing. The purpose of this project is to move away from using the handheld controllers and headset as a means of displaying these tools, and to find a new, more organic and intuitive means of displaying these tools that fit in more naturally in the VR space. The method of testing requires participants to locate several objects in an open world VR space, using the navigational tools that have been developed to assess if these tools firstly aid with navigation, secondly, are easy to use, and thirdly, if they are organic to the VR context this takes place in. This project explores the design of these tools and looks at the possible techniques that could be taken from this work and be applied to other games developed for this area in VR. 
650 0 |a Video games  |x Design.  |9 338180 
650 0 |a Computer games  |x Design  |9 789087 
700 1 |a Bennett, Gregory,  |e degree supervisor. 
700 1 |a Kruse, Jan,  |e degree supervisor. 
710 2 |a Auckland University of Technology.  |b School of Art and Design. 
710 2 |a Auckland University of Technology,  |e degree granting institution.  |9 331914 
856 4 0 |u http://hdl.handle.net/10292/11050  |z Click here to access this resource online 
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