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|z 9781138629585
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|a 794.8
|2 23
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245 |
0 |
4 |
|a The aesthetics of videogames /
|c edited by Jon Robson and Grant Tavinor.
|
264 |
|
1 |
|a New York, New York ;
|a London, [England] :
|b Routledge,
|c 2018.
|
264 |
|
4 |
|c ©2018
|
300 |
|
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|a 1 online resource (244 pages).
|
336 |
|
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|a text
|2 rdacontent
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337 |
|
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|a computer
|2 rdamedia
|
338 |
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|a online resource
|2 rdacarrier
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490 |
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|a Routledge Research in Aesthetics ;
|v 2
|
504 |
|
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|a Includes bibliographical references and index.
|
588 |
|
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|a Description based on print version record.
|
650 |
|
0 |
|a Video games
|x Philosophy
|9 763888
|
700 |
1 |
|
|a Robson, Jon,
|e editor.
|9 901961
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700 |
1 |
|
|a Tavinor, Grant,
|e editor.
|9 1076239
|
776 |
0 |
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|i Print version:
|t Aesthetics of videogames.
|d New York, New York ; London, [England] : Routledge, c2018
|h 235 pages
|k Routledge research in aesthetics ; 2.
|z 9781138629585
|w 2017061297
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830 |
|
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|a Routledge research in aesthetics ;
|v 2.
|9 901962
|
856 |
4 |
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|z Click here to view this book
|u http://ebookcentral.proquest.com/lib/AUT/detail.action?docID=5325599
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|b 22-04-21
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