Spatial visualization and professional competence : the development of proficiency among digital artists / Andrew Paquette.

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Bibliographic Details
Main Author: Paquette, Andrew (Author)
Format: Ebook
Language:English
Published: Cham, Switzerland : Springer, [2018]
Subjects:
Online Access:Springer eBooks

MARC

LEADER 00000czm a2200000 i 4500
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006 m o d
007 cr cnu000|uu||
008 180905s2018 sz ob 000 0 eng d
011 |a Direct search result 
011 |a EDS Title: Spatial Visualization and Professional Competence: The Development of Proficiency Among Digital Artists 
011 |a MARC Score : 10500(22300) : OK 
020 |a 3319912887  |q Internet 
020 |a 3319912895  |q Internet 
020 |a 9783319912882  |q Internet 
020 |a 9783319912899  |q Internet 
035 |a (EDS)EDS18908310 
035 |a (OCoLC)1050448386 
040 |a N$T  |b eng  |e rda  |c N$T  |d N$T  |d EBLCP  |d YDX  |d GW5XE  |d NLE  |d ATU 
050 4 |a N7433.83 
082 0 4 |a 760  |2 23 
100 1 |a Paquette, Andrew,  |e author.  |9 893413 
245 1 0 |a Spatial visualization and professional competence :  |b the development of proficiency among digital artists /  |c Andrew Paquette. 
264 1 |a Cham, Switzerland :  |b Springer,  |c [2018] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
505 0 |a Intro; Contents; List of Figures; List of Tables; Abstract; 1 Introduction; 1.1 Conflict Between Academic and Workplace Learning; 1.1.1 Digital Effects Industry Reaction to Digital Art Education Programmes; 1.1.2 Conflicting Explanations for Digital Art Education Shortfalls; 1.1.3 Influence of the CG Industry on Education Options; 1.1.4 Differences Between First-and Current-Generation Digital Art Education; 1.2 Proficiency as a Precursor to Professional Expertise; 1.2.1 Three Views of Proficiency; 1.2.2 Performance-Based Definitions of Proficiency and Expertise 
505 8 |a 1.3 Research Questions Overview1.4 Conclusion; 1.5 Chapter Previews; References; 2 Literature Review; 2.1 Chapter Overview: The Transition to Proficiency; 2.2 Conflation of Proficiency and Expertise; 2.2.1 Definitions; 2.3 The Contribution of Knowledge and Practice to Proficiency; 2.3.1 The Broad Knowledge Standard of Expertise; 2.4 The Transition to Proficiency and Expertise; 2.4.1 Three Frameworks to Explain Proficiency Development; 2.4.2 Deliberate Practice Undermined by Rapid Development; 2.5 Performance Boundaries and Threshold Concepts; 2.5.1 Definition of a Threshold Concept 
505 8 |a 2.5.2 A Simulated Threshold Concept Leads to Expertise2.5.3 Transition to Proficiency Sudden Among Telegraph Operators; 2.5.4 Talent as an Explanation for Rapid Development; 2.5.5 Threshold Boundaries Between Proficiency and Expertise; 2.6 The Contribution of Spatial Visualisation to Proficiency; 2.6.1 Reflective Thinking in Design; 2.6.2 The Tower of Hanoi Problem; 2.6.3 Visualisation in Problem-Solving; 2.6.4 Testing Spatial Visualisation Ability; 2.6.5 Mental Rotation and Experience; 2.6.6 Mental Rotation and Spatial Visualisation; 2.6.7 Topological Awareness and Cognitive Search 
505 8 |a 2.6.8 Spatial Visualisation Tests Compromised2.7 Conclusion; 2.7.1 CG Literature not Written for Digital Artists; 2.7.2 Gaps in the Literature; 2.8 Contributions to the Literature; References; 3 Methodology; 3.1 Overview; 3.2 Mixed Methods Methodology; 3.3 Case Study; 3.4 Observation Frame: The MD2 NURBS Modelling Class; 3.4.1 Modelling Projects at IGAD; 3.4.2 The MD2 NURBS Project; 3.4.3 What Are NURBS?; 3.5 Participant Selection; 3.6 Three Phases of Data Collection; 3.6.1 Overview Phase Descriptions; 3.6.2 Data Collection; 3.6.3 Data Type Flow Chart; 3.6.4 Quantitative Phase, Phase One 
505 8 |a 3.6.5 Qualitative Phases, Phase Two and Three3.6.6 Data Collection Conclusion; 3.7 Analysis; 3.7.1 Analysis of Quantitative Data; 3.7.2 Analysis of Qualitative Data; 3.7.3 Triangulation; 3.8 Strengths and Limitations; 3.8.1 Trustworthiness and Validity; 3.8.2 Limitations; 3.9 Bias; 3.10 Ethical Compliance; 3.11 Conclusion; References; 4 Quantitative Findings; 4.1 Previous Experience; 4.2 School Type; 4.2.1 CG Experience; 4.3 Intake Assessment; 4.4 First Block Grades; 4.5 Spatial Ability Test; 4.6 Novice Status and Spatial Ability; 4.7 NURBS Project Grades 
588 |a Online resource; title from PDF title page (EBSCO, viewed September 6, 2018). 
650 0 |a Computer art  |x Study and teaching  |9 673678 
650 0 |a Computer graphics  |x Study and teaching  |9 673688 
650 0 |a Space perception.  |9 324344 
776 0 8 |c Original  |z 3319912887  |z 9783319912882  |w (OCoLC)1030911601 
776 1 8 |w (OCoLC)1050609447 
856 4 0 |u https://ezproxy.aut.ac.nz/login?url=https://link.springer.com/10.1007/978-3-319-91289-9  |z Springer eBooks  |x TEMPORARY ERM URL 
907 |a .b2595006x  |b 06-09-21  |c 01-10-18 
942 |c EB 
998 |a none  |b 01-10-18  |c m  |d z   |e -  |f eng  |g sz   |h 0 
999 |c 1485724  |d 1485724 
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