Making smart cities more playable : exploring playable cities / Anton Nijhot, editor.

"This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for t...

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Bibliographic Details
Other Authors: Nijholt, Anton, 1946- (Editor)
Format: Ebook
Language:English
Published: Singapore : Springer, [2020]
Series:Gaming media and social effects.
Subjects:
Online Access:Springer eBooks
Table of Contents:
  • Playful Introduction on “Making Smart Cities More Playable” / Anton Nijholt
  • Views on Playable Cities:
  • Citizens of Play: Revisiting the Relationship Between Playable and Smart Cities / Troy Innocent
  • Reappropriating, Reconfiguring and Augmenting the Smart City Through Play / Dale Leorke
  • Critical Playable Cities / Lobna Hassan, Mattia Thibault
  • The Sustainable Playable City: Making Way for the Playful Citizen / Miriam Börjesson Rivera, Tina Ringenson, Daniel Pargman
  • From Smart City to Smart Engagement: Exploring Digital and Physical Interactions for Playful City-Making / Joel Fredericks
  • Designing and Experimenting with Playfulness in Urban Environments:
  • Beta Blocks: Inviting Playful Community Exploration of Smart City Technologies in Boston, USA / Sean Peacock, John Harlow, Eric Gordon
  • Playful and Playable Lighting in Smart Cities: Towards a Holistic Framework of Design / Henrika Pihlajaniemi, Aale Luusua
  • Saving Face: Shared Experience and Dialogue on Social Touch, in Playful Smart Public Space / Karen Lancel, Hermen Maat, Frances Brazier
  • Nature, Playscapes and Landscapes:
  • The DigiPhysical Playscape / Eva-Lotta Sallnäs Pysander, Jon Back, Annika Waern, Susan Paget
  • Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene / Valentina Nisi, Catia Prandi, Nuno Jardim Nunes
  • Designing Location-Based Games:
  • Interactive Narrative Design for Geographically Dispersed Points of Interest / Tonguc Sezen, Ido Iurgel, Nicolas Fischöder, Digdem Sezen
  • A Game-Based Service to Mitigate the Risk of Inundations Caused by Solid Waste Accumulation / Francisco Lepe-Salazar, Tania Cortés-Álvarez, Elia Serratos-Chávez, Luis Jáuregui-Flores, Erick Juárez-Cervantes, Rodolfo Valdovinos-López et al.
  • Nomadic and Traditional Games:
  • Levelling Playing Fields, A Nomadic Play Design / Annika Olofsdotter Bergström
  • ‘Forget Your Gadget, Let’s Play Outside!’: Traditional Play in Jakarta, Indonesia / Fitri Arlinkasari, Debra Flanders Cushing, Evonne Miller
  • Who Controls Your City’s Playability?:
  • City Residents as Videogame Characters in Smart Urban Environments / Anton Nijholt.
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