Otaku and the struggle for imagination in Japan / Patrick W. Galbraith.

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imag...

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Bibliographic Details
Main Author: Galbraith, Patrick W. (Author)
Format: Ebook
Language:English
Published: Durham : Duke University Press, 2019.
Subjects:
Online Access:Click here to view this book

MARC

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100 1 |a Galbraith, Patrick W.,  |e author.  |9 830790 
245 1 0 |a Otaku and the struggle for imagination in Japan /  |c Patrick W. Galbraith. 
264 1 |a Durham :  |b Duke University Press,  |c 2019. 
264 4 |c ©2019 
300 |a 1 online resource (325 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a "In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imagined female characters. The term otaku, he argues, is frequently pathologized, to mean alienated or introverted persons - usually male - who have difficulty having real relationships and thus retreat into a world of their own imagination and control. Galbraith wonders why the form of a relationship that focuses on an animated character is more problematic than other kinds of fan attachments - crushes on pop music stars or a deep investment in Star Wars or Harry Potter. Through his engaged ethnography at the height of the interest in maid cafés and animated female characters in the early 2000s, he is able to historicize this fandom in an empathetic and detailed way, showing that what many have taken to be a single and peculiar psychological phenomenon was actually a complex, quickly evolving pop culture phenomenon. The affective relationships of the fans (seen as 3D) and the characters (2D, even when they are in three dimensions) is seen as a shifting and ordered form of closeness, a closeness between humans and animated characters. Galbraith urges us to explore rather than denigrate these relationships."--Provided by publisher. 
588 |a Description based on online resource; title from digital title page (viewed on November 26, 2019). 
650 0 |a Mass media and culture  |z Japan  |9 586597 
650 0 |a Fans (Persons)  |z Japan  |9 584454 
650 0 |a Popular culture  |z Japan.  |9 319604 
650 0 |a Animated films  |z Japan  |x History and criticism  |9 674038 
651 0 |a Japan  |x Social life and customs  |y 21st century. 
776 0 8 |i Print version:  |a Galbraith, Patrick W.  |t Otaku and the struggle for imagination in Japan.  |d Durham : Duke University Press, 2019  |z 9781478005094  |w (DLC) 2019008724 
776 1 8 |w (OCoLC)1122932574 
856 4 0 |z Click here to view this book  |u http://ebookcentral.proquest.com/lib/AUT/detail.action?docID=5973780 
900 |a ProQuest_PDA record 
907 |a .b27506654  |b 14-10-21  |c 21-11-19 
942 |c EB 
998 |a none  |b 16-07-20  |c m  |d z   |e -  |f eng  |g ncu  |h 0 
999 |c 1526808  |d 1526808 
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