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|a 794.8
|2 23
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245 |
0 |
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|a Hybrid play :
|b crossing boundaries in game design, player identities and play spaces /
|c edited by Adriana de Souza e Silva, Ragan Glover-Rijkse.
|
264 |
|
1 |
|a London ;
|a New York, New York :
|b Routledge,
|c [2020]
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264 |
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4 |
|c ©2020
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300 |
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|a 1 online resource (245 pages) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
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|a online resource
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490 |
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|a Routledge advances in game studies
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500 |
|
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|a Includes index.
|
588 |
|
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|a Description based on print version record.
|
650 |
|
0 |
|a Video games
|x Design.
|9 338180
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700 |
1 |
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|a Silva, Adriana de Souza e,
|e editor.
|9 275216
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1 |
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|a Glover, Ragan LeAnn,
|e editor.
|9 978093
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776 |
0 |
8 |
|i Print version:
|t Hybrid play : crossing boundaries in game design, player identities and play spaces.
|d London ; New York, New York : Routledge, c2020
|h 245 pages
|k Routledge advances in game studies.
|z 9780367427788
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830 |
|
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|a Routledge advances in game studies.
|9 843054
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856 |
4 |
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|z Click here to view this book
|u https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=6124701
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|c 05-03-20
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|b 18-06-20
|c m
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