Real VR -- immersive digital reality : how to import the real world into head-mounted immersive displays / Marcus Magnor, Alexander Sorkine-Hornung, editors.
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a compr...
I tiakina i:
Ētahi atu kaituhi: | , |
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Hōputu: | iPukapuka |
Reo: | English |
I whakaputaina: |
Cham :
Springer,
2020.
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Rangatū: | Lecture notes in computer science ;
11900. |
Ngā marau: | |
Urunga tuihono: | Springer eBooks |
Whakarāpopototanga: | With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays. -- |
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Whakaahuatanga ōkiko: | 1 online resource (361 pages). |
Rārangi puna kōrero: | Includes bibliographical references. |
ISBN: | 3030418154 9783030418151 3030418162 9783030418168 |