Real VR -- immersive digital reality : how to import the real world into head-mounted immersive displays / Marcus Magnor, Alexander Sorkine-Hornung, editors.

With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a compr...

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Ētahi atu kaituhi: Magnor, Marcus, Sorkine-Hornung, Alexander
Hōputu: iPukapuka
Reo:English
I whakaputaina: Cham : Springer, 2020.
Rangatū:Lecture notes in computer science ; 11900.
Ngā marau:
Urunga tuihono:Springer eBooks
Rārangi ihirangi:
  • Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality
  • Light Field video for Immersive Content Production
  • Densely-sampled Light Field Reconstruction
  • Multiview Panorama Alignment and Optical Flow Refinement
  • Image-Based Scene Representation for Head-Motion Parallax in 360° Panoramas
  • Viewpoint-Free Photography for Virtual Reality
  • Hybrid Human Modeling: Making Volumetric Video Animatable
  • Reconstructing 3D Human Avatars from Monocular Images
  • State of the Art in Perceptual VR Displays
  • Design and Characterization of Light Field and Holographic Near-eye Displays
  • Subtle Visual Attention Guidance in VR
  • Redirected Walking in VR
  • Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Room
  • Immersive Learning in Real VR
  • Interacting with Real Objects in Virtual Worlds.
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Springer eBooks
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