My life as a night elf priest : an anthropological account of World of warcraft / Bonnie A. Nardi.

"World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massivel...

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Bibliographic Details
Main Author: Nardi, Bonnie A. (Author)
Format: Ebook
Language:English
Published: Ann Arbor : University of Michigan Press : University of Michigan Library, [2010]
Series:Technologies of the imagination.
Subjects:
Online Access:University of Michigan Press
JSTOR Open Access

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100 1 |a Nardi, Bonnie A.,  |e author.  |9 1073516 
245 1 0 |a My life as a night elf priest :  |b an anthropological account of World of warcraft /  |c Bonnie A. Nardi. 
264 1 |a Ann Arbor :  |b University of Michigan Press :  |b University of Michigan Library,  |c [2010] 
264 4 |c ©2010 
300 |a 1 online resource (236 pages) :  |b illustrations. 
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490 1 |a Technologies of the imagination 
504 |a Includes bibliographical references and index. 
505 0 0 |t What is World of warcraft and who plays it? --  |t An ethnographic investigation of World of warcraft --  |t Play as aesthetic experience --  |t A new medium --  |t Work, play, and the magic circle --  |t Addiction --  |t Theorycraft and mods --  |t Gender --  |t Culture : WoW in China-and North America. 
520 |a "World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer."--Print version back cover. 
588 |a Machine converted from AACR2 source record. 
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650 0 |a World of Warcraft (Game)  |9 384038 
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650 0 |a Visual anthropology.  |9 328042 
651 0 |a Korea (South)  |x Social aspects. 
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776 0 8 |i Print version:  |a Nardi, Bonnie A.  |t My life as a night elf priest.  |d Ann Arbor : University of Michigan Press : University of Michigan Library, ©2010  |z 9780472070985  |w (DLC) 2010007914  |w (OCoLC)466344635 
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