Persuasive gaming in context / Edited By Teresa De La Hera, Jeroen Jansz, Joost Raessens, Ben Schouten.
Saved in:
Other Authors: | , , , |
---|---|
Format: | Ebook |
Language: | English |
Published: |
Amsterdam :
Amsterdam University Press,
[2021]
|
Series: | Games and play (Amsterdam, Netherlands).
|
Subjects: | |
Online Access: | Access via Directory of Open Access Books |
Table of Contents:
- Machine generated contents note: 1. Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction / Martijn Kors
- pt. I The Study of Persuasion Through Digital Games
- Introduction to Part I / Teresa de la Hera
- 2. Persuasive Games, A Decade Later / Ian Bogost
- 3. Playing an Automated World / Miguel Sicart
- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes / Joost Raessens
- 5. Creating Stealth Game Interventions for Attitude and Behavior Change: An `Embedded Design' Model / Max Seidman
- pt. II Designing Persuasive Games
- Introduction to Part II / Martijn Kors
- 6. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game / Ben Schouten
- 7. Macro, Micro, and Meta-Persuasive Play to Change Society / Lindsay D. Grace
- 8. VilDu?! A Game for Sexually Abused Children: How Openness Facilitated a Clear Design Direction / Eline Muijres
- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality / Sun Joo Ahn
- pt. III Assessing the Effectiveness of Persuasive Games
- Introduction to Part III / Ruud Jacobs
- 10. The Present of Persuasion: Escalating Research into Persuasive Game Effects / Jeroen Jansz
- 11. Designing for Transfer / Mette Wichmand
- 12. Striving Against All Odds' to Reduce Prejudice toward Immigrants and Refugees / Jordan Soliz
- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games / Joseph Vatacich.