Persuasive gaming in context / Edited By Teresa De La Hera, Jeroen Jansz, Joost Raessens, Ben Schouten.

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Bibliographic Details
Other Authors: Hera, Teresa de la (Editor), Jansz, Jeroen, 1958- (Editor), Raessens, Joost, 1960- (Editor), Schouten, Ben (Editor)
Format: Ebook
Language:English
Published: Amsterdam : Amsterdam University Press, [2021]
Series:Games and play (Amsterdam, Netherlands).
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Online Access:Access via Directory of Open Access Books
Table of Contents:
  • Machine generated contents note: 1. Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction / Martijn Kors
  • pt. I The Study of Persuasion Through Digital Games
  • Introduction to Part I / Teresa de la Hera
  • 2. Persuasive Games, A Decade Later / Ian Bogost
  • 3. Playing an Automated World / Miguel Sicart
  • 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes / Joost Raessens
  • 5. Creating Stealth Game Interventions for Attitude and Behavior Change: An `Embedded Design' Model / Max Seidman
  • pt. II Designing Persuasive Games
  • Introduction to Part II / Martijn Kors
  • 6. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game / Ben Schouten
  • 7. Macro, Micro, and Meta-Persuasive Play to Change Society / Lindsay D. Grace
  • 8. VilDu?! A Game for Sexually Abused Children: How Openness Facilitated a Clear Design Direction / Eline Muijres
  • 9. Designing for Persuasion through Embodied Experiences in Virtual Reality / Sun Joo Ahn
  • pt. III Assessing the Effectiveness of Persuasive Games
  • Introduction to Part III / Ruud Jacobs
  • 10. The Present of Persuasion: Escalating Research into Persuasive Game Effects / Jeroen Jansz
  • 11. Designing for Transfer / Mette Wichmand
  • 12. Striving Against All Odds' to Reduce Prejudice toward Immigrants and Refugees / Jordan Soliz
  • 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games / Joseph Vatacich.
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