Comics and videogames : from hybrid medialities to transmedia expansions / edited by Andreas Rauscher, Daniel Stein, and Jan-Noël Thon.

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group...

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Bibliographic Details
Other Authors: Rauscher, Andreas, 1973- (Editor), Stein, Daniel, 1975- (Editor), Thon, Jan-Noël (Editor)
Format: Ebook
Language:English
Published: Abingdon, Oxon ; New York, NY : Routledge, 2021.
Series:Routledge advances in game studies.
Subjects:
Online Access:Access via Directory of Open Access Books

MARC

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245 0 0 |a Comics and videogames :  |b from hybrid medialities to transmedia expansions /  |c edited by Andreas Rauscher, Daniel Stein, and Jan-Noël Thon. 
264 1 |a Abingdon, Oxon ;  |a New York, NY :  |b Routledge,  |c 2021. 
264 4 |c ©2021 
300 |a 1 online resource (xii, 263 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Routledge advances in game studies 
504 |a Includes bibliographical references and index. 
520 8 |a This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies 
650 0 |a Video games  |x Authorship.  |9 338179 
650 0 |a Digital storytelling.  |9 332933 
650 0 |a Comic books, strips, etc.  |x Influence on mass media.  |9 558435 
650 0 |a Comic books, strips, etc.  |x Social aspects.  |9 641130 
700 1 |a Rauscher, Andreas,  |d 1973-  |e editor.  |9 932469 
700 1 |a Stein, Daniel,  |d 1975-  |e editor.  |9 409611 
700 1 |a Thon, Jan-Noël,  |e editor.  |9 1192756 
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830 0 |a Routledge advances in game studies.  |9 843054 
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999 |c 1731622  |d 1731622 
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