Jack of all animation, master of hybrid practices through experimentation with 2D and 3D aesthetics: [a thesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of Design (MDes), 2022] / Mitchell Thomas Glassie-Walker ; supervisors: Gregory Bennett, Jason Kennedy, John Piper.

Animation has enabled the ability to tell stories through personal characters with intentions and varying personalities, allowing the creator to take complete control of their alternate universe (Besen & Hallett, 2008). However, the issue is not just understanding the fundamental principles of c...

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Bibliographic Details
Main Author: Glassie-Walker, Mitchell Thomas (Author)
Corporate Author: Auckland University of Technology. School of Art and Design
Format: Ethesis
Language:English
Subjects:
Online Access:Click here to access this resource online

MARC

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100 1 |a Glassie-Walker, Mitchell Thomas,  |e author 
245 1 0 |a Jack of all animation, master of hybrid practices through experimentation with 2D and 3D aesthetics:  |b [a thesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of Design (MDes), 2022] /  |c Mitchell Thomas Glassie-Walker ; supervisors: Gregory Bennett, Jason Kennedy, John Piper. 
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347 |a PDF  |c 3.402 Mb  |3 Thesis 
502 |a Thesis  |b MDes  |c Auckland University of Technology  |d 2022 
504 |a Includes bibliographical references. 
516 |a Text (PDF file (70 pages, 3.402 Mb)) 
520 3 |a Animation has enabled the ability to tell stories through personal characters with intentions and varying personalities, allowing the creator to take complete control of their alternate universe (Besen & Hallett, 2008). However, the issue is not just understanding the fundamental principles of character animation but expanding the approach within digital software to extend one's boundaries (Furniss, 1998). Applying an animation technique known as rotoscoping to trace realistic live-action footage can limit the creative potential of 2D animation (Luz, 2010). However, rotoscoping with 3D elements could form a different outcome and boost artistic decision-making. This research will be conducted by creating an animation trailer implementing 2D characters in computer-generated environments (CG). The combined use of practice-led and action theoria methodologies is used to explore various visual tests for analysis and reflection. The animation trailer will be achieved using pre-visualisation (previs) to explore ideas and conceptual thinking, mind mapping to link and investigate keywords throughout the research process, and pencil tests/thumbnails for 2D animation assistance. The significance of this project will explore the efficiencies and considerations of applying a 3D rotoscoping element to live-action, motion capture and keyframe animation as a basis for creating 2D character animation. This thesis focuses on hybrid animation, combining 2D and 3D art styles (O'Hailey. 2010) and what this hybrid form can achieve by tracing over different types of media. This explorative research will be experimented with rotoscoping 2D animation over 3D variables to understand successful drawing potential. 
650 0 |a Animation (Cinematography)  |9 313782 
700 1 |a Bennett, Gregory,  |e degree supervisor. 
700 1 |a Kennedy, Jason,  |e degree supervisor. 
700 1 |a Piper, John,  |e degree supervisor.  |9 980646 
710 2 |a Auckland University of Technology.  |b School of Art and Design. 
710 2 |a Auckland University of Technology,  |e degree granting institution.  |9 331914 
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