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|a Z3950 Record: 0 of 1
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|a Vendor title : Real-Time Animation with Adobe Character Animator : Animate Characters in Real Time with Webcam, Microphone, and Custom Actions
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|a 006.696
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|a 006.696 TRO
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|a Troftgruben, Chad,
|e author.
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1 |
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|a Real-time animation with Adobe Character Animator :
|b animate characters in real-time with webcam, microphone and custom actions /
|c Chad Troftgruben.
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264 |
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1 |
|a Birmingham :
|b Packt Publishing,
|c 2023.
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300 |
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|a 1 online resource (364 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Cover -- Title Page -- Copyright and Credits -- Dedicated -- Contributors -- Table of Contents -- Preface -- Part 1: Preparing Character Art for Rigging -- Chapter 1: What You Need to Know Before Rigging and Animating -- System requirements for Character Animator -- Downloading Character Animator -- Character Animator Pro versus Starter -- Calibrating equipment in Character Animator -- Creating a new project -- Saving project versions -- Loading and renaming project versions -- Testing your webcam -- Testing your microphone -- Playing with samples and the characterizer -- Playing with a sample rig -- Recording animation -- Animating with Characterizer -- Summary -- Chapter 2: Comparing Adobe Character Animator to Other Animation Apps -- What is Adobe Animate? -- Brief history of Adobe Animate -- The strengths of Adobe Animate -- Using Animate with Character Animator productions -- What is Adobe After Effects? -- A brief history of Adobe After Effects -- The strengths of After Effects -- Using After Effects with our Character Animator productions -- Other popular animation apps -- Summary -- Chapter 3: Preparing a Character Rig in Photoshop -- Designing your character -- Streamlining and renaming layers -- Creating a character group -- Removing unneeded layers -- Merging and renaming the limbs -- Reorganizing the eye layers -- Organizing with normal and independent groups -- Creating main groups -- Adding eyebrow phases -- Arranging the eye groups -- Separating out the hair -- Cleaning up PSD layers -- Summary -- Part 2: Rigging Character Art for Animation -- Chapter 4: Importing and Tagging Your Character -- Technical requirements -- Adjusting the rig in Character Animator -- Importing Chaz into Character Animator -- Making layer changes in Character Animator -- Creating PSD versions -- Tagging the head and mouth -- Switching the tag view.
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|a Understanding left and right tags -- Tagging head layers -- Tagging mouth layers -- Tagging the body layers -- Summary -- Chapter 5: Creating Control Handles and Behaviors -- Technical requirements -- Adding modifiers for mouse control -- Adjusting the layer and mesh properties -- Adding draggers and fixed modifiers -- Linking Independent groups -- Assigning layers as Independent -- Welding Independent groups to the body -- Refining limbs with the stick tool -- Adjusting limb rotation -- Summary -- Chapter 6: Physics, Behaviors, and Meshes -- Technical requirements -- Adding physics and danglers -- Modifying universal behaviors -- Creating layer-specific behaviors -- Refining animation with meshes -- Summary -- Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets -- Technical requirements -- Creating triggers for props -- Importing props -- Creating triggers -- Creating swap sets for hands -- Further exploring triggers and swap sets -- Creating visual controls for triggers -- Other tips for using triggers and swap sets -- Summary -- Chapter 8: Refining Layers and Exploring Optional Rig Features -- Technical requirements -- Animating eyelids -- Importing a character with eyelids -- Tagging the eyelids -- Animating breathing and jaw animations -- Implementing head turns -- Tagging the head phases -- Testing the head turns -- Summary -- Part 3: Animating and Refining Your Scene -- Chapter 9: Working with Preset Actions -- Technical requirements -- Creating a walk cycle -- Modifying a walk cycle -- Mixing actions on the timeline -- Summary -- Chapter 10: Animating a Simple Sequence -- Technical requirements -- Assembling the set -- Importing the background assets -- Getting started with building the set -- Positioning the characters in the scene -- Importing and positioning Chaz -- Importing and positioning the alien guest.
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|a Recording dialogue -- Using a screenplay or outline -- Recording Chaz's dialogue in real time -- Importing and lip-syncing the alien's dialogue -- Summary -- Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence -- Technical requirements -- Using PNG sequences for external animations -- Importing PNGs for the sequence -- Adding Cycle Layers behavior -- Adjusting the audience in the scene -- Adding more character actions -- Adjusting the alien's gaze -- Setting automatic blinks for the alien -- Adding arm movement to the alien -- Arranging character actions in sequence -- Correcting flaws and enhancing animations -- Summary -- Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence -- Technical requirements -- Export options in Character Animator -- Setting export duration -- How to export files -- Exporting Character Animator scenes as videos -- Editing in After Effects with Dynamic Link -- Why use After Effects? -- Importing and understanding Dynamic Link -- Layering -- Adding special effects -- Adding camera features -- Editing in Premiere -- Color grading and filters -- Summary -- Chapter 13: Additional Character Animator Tools and Features -- Technical requirements -- Puppet Maker -- Character Animator scene cameras -- Tracking body animations -- Tracking body turns -- Using the Stream workspace -- Summary -- Index -- Other Books You May Enjoy.
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630 |
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0 |
|a Adobe Animate CC.
|9 884626
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650 |
|
0 |
|a Computer animation.
|9 349650
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650 |
|
0 |
|a Digital cinematography.
|9 329115
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650 |
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0 |
|a Characters and characteristics.
|9 315159
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776 |
1 |
8 |
|w (OCoLC)1351682362
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=30284022
|z Click here to view this book
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942 |
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|c EB
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|c 1780884
|d 1780884
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