Games and learning alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30-December 2, 2022, proceedings / Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti (eds.).

This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad...

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Bibliographic Details
Corporate Author: GALA (Conference: Games and Learning Alliance) Tampere, Finland)
Other Authors: Kiili, Kristian (Editor), Antti, Koskinen (Editor), de Rosa, Francesca (Scientist) (Editor), Dindar, Muhterem (Editor), Kickmeier-Rust, Michael (Editor), Bellotti, Francesco (Editor)
Format: Ebook
Language:English
Published: Cham : Springer, [2022]
Series:Lecture notes in computer science ; 13647.
Subjects:
Online Access:Springer eBooks

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490 1 |a Lecture notes in computer science ;  |v 13647 
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505 0 |a Intro -- Preface -- Organization -- Contents -- Serious Games and Game Design -- Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel -- 1 Introduction -- 2 Related Work -- Skeleton Tracking for Games Beyond Entertainment -- 3 Design of the VR Interactive Tunnel -- 4 The Game -- 5 Summary and Future Work -- References -- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use -- 1 Introduction -- 1.1 Potential Implications of Learning Analytics Dashboard Design -- 2 Context of the Study -- 3 Study Overview -- 
505 8 |a 3.1 Research Questions and Informative Hypotheses -- 4 Materials and Method -- 4.1 Participants -- 4.2 Experimental Design -- 4.3 Description of VR Simulation-Based Training Prototype -- 4.4 The Learning Analytics System and Features of the Learning Analytics Dashboards -- 4.5 The Progress and Social Reference Frame -- 4.6 Timing of the Learning Analytics Dashboards -- 4.7 Procedure -- 4.8 Data Analysis and Statistical Models -- 5 Results -- 6 Discussion -- 7 Conclusion -- References s -- Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems -- 
505 8 |a 1 Introduction -- 2 Research Context -- 2.1 Food System -- 2.2 Educational Content -- 3 Theoretical Framework -- 4 Research Method -- 5 Results -- 6 Discussion -- References -- Supporting Knowledge Sharing for the Co-design of Digital Learning Games -- 1 Introduction -- 2 Collaborative Design and Knowledge Sharing -- 2.1 Collaborative Design of Serious Games -- 2.2 Praxeologies Analysis and Boundary Objects -- 2.3 Research Questions -- 3 Research Method -- 3.1 Epistemological Framework -- 3.2 Context -- 3.3 Data Collect Method and Data Analysis Method -- 4 Results and Discussion -- 
505 8 |a 4.1 Participants' Praxeologies -- 4.2 Boundaries Concerned by Knowledge Sharing -- 5 Conclusion and Future Work -- References -- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses -- 1 Introduction -- 2 The Game Design -- 2.1 Game Storyline, Dynamics and Mechanics -- 2.2 UI Elements -- 2.3 Decision-Making Interactions -- 3 Data Collection Using the Game -- 3.1 The Experiment -- 3.2 Analysis of the Collected Data -- 4 Conclusion -- References -- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development -- 
505 8 |a 1 Introduction -- 2 Theoretical Background and Originality of Contribution -- 2.1 Education on the Fundamentals of the Psychology of Flow -- 2.2 Improving Critical Leadership Skills -- 3 Presenting FLIGBY: The Flow-Promoting Leadership Development Serious Game -- 4 Advanced Pedagogical Applications of FLIGBY -- 4.1 Focus Area 1: Measurement of 29 Leadership Skills -- 4.2 Focus Area 2: Diversity of Feedback Types -- 4.3 Focus Area 3: Skills Development -- 5 Limitations and Directions of Future Research -- 6 Disclosure Statement, Funding and Acknowledgements -- References. 
520 |a This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks. 
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700 1 |a Kiili, Kristian,  |e editor. 
700 1 |a Antti, Koskinen,  |e editor. 
700 1 |a de Rosa, Francesca  |c (Scientist),  |e editor. 
700 1 |a Dindar, Muhterem,  |e editor. 
700 1 |a Kickmeier-Rust, Michael,  |e editor. 
700 1 |a Bellotti, Francesco,  |e editor.  |9 1000208 
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