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00000nzm a2200000 i 4500 |
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EBC30789881 |
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20231115143502.0 |
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m o d | |
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cr cnu|||||||| |
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231103s2024 enk ob 001 0 eng d |
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|z 9781032519500
|q (print)
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|z 1032519509
|q (print)
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020 |
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|a 9781003827153
|q (electronic bk.)
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020 |
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|a 1003827152
|q (electronic bk.)
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|a (MiAaPQ)EBC30789881
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035 |
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|a (OCoLC)1405367462
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040 |
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|a MiAaPQ
|b eng
|e rda
|e pn
|c MiAaPQ
|d MiAaPQ
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|a GV1469.34.S52
|b .V366 2024
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082 |
0 |
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|a 794.8
|2 23
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100 |
1 |
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|a Van Nuenen, Tom,
|d 1984-
|e author.
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245 |
1 |
0 |
|a Traveling Through Video Games /
|c Tom van Nuenen.
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250 |
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|a First edition.
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264 |
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1 |
|a Milton Park, Abingdon, England :
|b Routledge,
|c [2024]
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264 |
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4 |
|c ©2024
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300 |
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|a 1 online resource (viii, 109 pages).
|
336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Routledge Advances in Game Studies
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504 |
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|a Includes bibliographical references and index.
|
588 |
|
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|a Description based on print version record.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|9 631798
|
650 |
|
0 |
|a Virtual reality.
|9 327774
|
776 |
0 |
8 |
|i Print version:
|a van Nuenen, Tom, 1984-
|t Traveling Through Video Games.
|b First edition.
|d Milton Park, Abingdon, England : Routledge, c2024
|h viii, 109 pages
|k Routledge advances in game studies.
|z 9781032519500
|
830 |
|
0 |
|a Routledge advances in game studies.
|9 843054
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=30789881
|z Click here to view this book
|
900 |
|
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|a ProQuest_PDA record
|
942 |
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|c EB
|
999 |
|
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|c 1860438
|d 1860438
|