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EBC30832404 |
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20231124085056.0 |
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231110s2024 flua ob 001 0 eng d |
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|z 9781032203270
|q (print)
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|z 1032203277
|q (print)
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020 |
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|a 9781003813538
|q (electronic bk.)
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|a 1003813534
|q (electronic bk.)
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|a (MiAaPQ)EBC30832404
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035 |
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|a (OCoLC)1407314096
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|a MiAaPQ
|b eng
|e rda
|e pn
|c MiAaPQ
|d MiAaPQ
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|a TR897.7
|b .L354 2024
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|a 777/.7
|2 23
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100 |
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|a Lake, Matthew
|c (Animator),
|e author.
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1 |
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|a Technical Animation in Video Games /
|c Matthew Lake.
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250 |
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|a First edition.
|
264 |
|
1 |
|a Boca Raton, FL :
|b CRC Press,
|c [2024]
|
264 |
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4 |
|c ©2024
|
300 |
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|a 1 online resource (xvi, 254 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
|
504 |
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|a Includes bibliographical references and index.
|
588 |
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|a Description based on print version record.
|
650 |
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0 |
|a Computer animation.
|9 349650
|
650 |
|
0 |
|a Video games
|x Design.
|9 338180
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650 |
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0 |
|a Video games
|x Programming.
|9 783566
|
776 |
0 |
8 |
|i Print version:
|a Lake, Matthew.
|t Technical Animation in Video Games.
|b First edition.
|d Boca Raton, FL : CRC Press, c2024
|h xvi, 254 pages
|z 9781032203270
|w (DLC) 2023029888
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=30832404
|z Click here to view this book
|
900 |
|
|
|a ProQuest_PDA record
|
942 |
|
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|c EB
|
999 |
|
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|c 1864052
|d 1864052
|