Advances in design and digital communication IV : proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023, November 9-11, 2023, Barcelos, Portugal / Nuno Martins, Daniel Brandão, editors.

This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 7th International Conference...

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Bibliographic Details
Corporate Author: International Conference on Design and Digital Communication Barcelos, Portugal
Other Authors: Martins, Nuno (Editor), Brandão, Daniel (Editor)
Format: Ebook
Language:English
Published: Cham : Springer, [2024]
Series:Springer series in design and innovation ; v. 35
Subjects:
Online Access:Springer eBooks

MARC

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245 1 0 |a Advances in design and digital communication IV :  |b proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023, November 9-11, 2023, Barcelos, Portugal /  |c Nuno Martins, Daniel Brandão, editors. 
246 3 |a Advances in design and digital communication four 
246 3 0 |a Digicom 2023 
264 1 |a Cham :  |b Springer,  |c [2024] 
264 4 |c ©2024. 
300 |a 1 online resource (xviii, 979 pages) :   |b illustrations (chiefly colour). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Springer series in design and innovation,  |x 2661-8192 ;  |v 35 
500 |a International conference proceedings. 
500 |a Includes author index. 
505 0 |a Intro -- Preface -- Organization -- Contents -- Digital and Interaction Design -- Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project -- 1 Introduction -- 2 Theoretical Background -- 2.1 The Workstation Ergonomics AR Experience (WEARE) -- 3 Methodology -- 3.1 Data Collection and Participants -- 4 Results and Discussion -- 5 Conclusions -- References -- Design Methodology for a Shared Mobility App -- 1 Introduction -- 2 Interaction Design and User Experience (UX) -- 3 The Methodology Used for Developing the On.Move App -- 3.1 The Strategy Plane -- 
505 8 |a 3.2 The Scope Plane -- 3.3 The Structure Plane -- 3.4 The Skeleton Plane -- 3.5 The Surface Plane -- 4 Conclusions and Future Work -- References -- Brain Computer Interface: Behavioral Differences in the Calmness Level and Reading Time, Considering Screen or Paper, Serif or Sans Serif Typefaces -- 1 Introduction -- 2 Material and methods -- 2.1 Procedures and Participants -- 2.2 Signal Acquisition -- 3 Results -- 4 Discussion and Conclusion -- References -- Anticipation as a Tool for Designing the Future -- 1 Introduction -- 1.1 The Essence of Anticipation -- 2 Literature Review -- 
505 8 |a 2.1 Anticipation and the Philosophical Roots of Causality -- 2.2 Future Studies, Anticipation, and its Capabilities -- 3 Methodology: Analyzing the Role of Anticipatory Design -- 4 Unraveling Anticipatory Experiences: Insights from Grounded Theory Analysis -- 4.1 Importance of Anticipation in Shaping the Future -- 4.2 Anticipation in Application to Future Studies and Strategic Foresight -- 4.3 Three levels of Future Studies -- 5 Closing Insights and Prospects for Future Exploration -- References -- 
505 8 |a Designing Audio-Based Multimodal Interfaces for English Teaching: A Conceptual Model Based on an Integrative Literature Review -- 1 Introduction -- 2 Design and Method -- 3 Work Field and Data Analysis -- 4 Results -- 4.1 Multimodal Interfaces and Auditive Mode -- 4.2 Principles for Multimedia Learning -- 4.3 English Teaching Skills -- 4.4 Studies Summary -- 5 Conclusion -- References -- From the Algorithm to the New Art Collector. Design, Development and Launch of an Innovative NFT Collection -- 1 Introduction -- 2 State of the Art in Generative Art -- 
505 8 |a 2.1 Generative Art and the New Role of the Collector -- 2.2 Primary Collectors and Secondary Collectors -- 3 Design, Development and Launch of an Innovative NFT Collection -- 3.1 Concept for a Practical Project -- 3.2 Continuity and Evolution -- 3.3 Launch of the Collection and Conclusions -- References -- From Print to Pixels: Prototyping a Virtual Exhibition for the Faro Museum Poster Collection -- 1 Introduction -- 2 Museums in the Twenty-First Century -- 3 Creating a Virtual Exhibition -- 3.1 Setting a Structure for a Prototype -- 3.2 Searching for the Ideal Workspace. 
520 |a This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 7th International Conference on Digital Design and Communication, Digicom 2023, held on November 9-11, 2023, as a hybrid event, in/from Barcelos, Portugal, this book continues the tradition of the previous ones reporting on new design strategies to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed December 8, 2023) 
650 0 |a User interfaces (Computer systems)  |x Design  |v Congresses.  |9 789415 
650 0 |a Design and technology  |v Congresses.  |9 669974 
650 0 |a Digital communications  |v Congresses.  |9 691337 
651 7 |a Conference papers and proceedings.  |2 lcgft  |9 370308 
700 1 |a Martins, Nuno,  |e editor.  |9 1012734 
700 1 |a Brandão, Daniel,  |e editor.  |9 1110386 
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830 0 |a Springer series in design and innovation ;  |v v. 35  |9 1011573 
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