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00000nzm a2200000 i 4500 |
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EBC31202625 |
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20240328165033.0 |
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m o d | |
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240320s2024 enk o 001 0 eng d |
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|z 9781032398068
|q (print)
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|z 103239806X
|q (print)
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020 |
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|a 9781040018453
|q (electronic bk.)
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020 |
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|a 1040018459
|q (electronic bk.)
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035 |
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|a (MiAaPQ)EBC31202625
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035 |
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|a (OCoLC)1425792712
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040 |
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|a MiAaPQ
|b eng
|e rda
|e pn
|c MiAaPQ
|d MiAaPQ
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050 |
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4 |
|a GV1469.34.S52
|b .S638 2024
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082 |
0 |
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|a 306.487
|2 23
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100 |
1 |
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|a Srauy, Sam,
|d 1980-
|e author.
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245 |
1 |
0 |
|a Race, Culture and the Video Game Industry :
|b A Vicious Circuit /
|c Sam Srauy.
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250 |
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|a First edition.
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264 |
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1 |
|a Abingdon, England :
|b Routledge,
|c [2024]
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264 |
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4 |
|c ©2024
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300 |
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|a 1 online resource (xi, 158 pages)
|
336 |
|
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|a text
|b txt
|2 rdacontent
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337 |
|
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
|
500 |
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|a Includes index.
|
588 |
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|a Description based on print version record.
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650 |
|
0 |
|a Video games
|x Social aspects.
|9 631798
|
776 |
0 |
8 |
|i Print version:
|a Srauy, Sam, 1980-
|t Race, Culture and the Video Game Industry : A Vicious Circuit.
|b First edition.
|d Abingdon, England : Routledge, c2024
|h xi, 158 pages
|z 9781032398068
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=31202625
|z Click here to view this book
|
900 |
|
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|a ProQuest_PDA record
|
942 |
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|c EB
|
999 |
|
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|c 1888042
|d 1888042
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