Race, Culture and the Video Game Industry : A Vicious Circuit / Sam Srauy.

Saved in:
Bibliographic Details
Main Author: Srauy, Sam, 1980- (Author)
Format: Ebook
Language:English
Published: Abingdon, England : Routledge, [2024]
Edition:First edition.
Subjects:
Online Access:Click here to view this book

MARC

LEADER 00000nzm a2200000 i 4500
001 EBC31202625
005 20240328165033.0
006 m o d |
007 cr cnu||||||||
008 240320s2024 enk o 001 0 eng d
020 |z 9781032398068  |q (print) 
020 |z 103239806X  |q (print) 
020 |a 9781040018453  |q (electronic bk.) 
020 |a 1040018459  |q (electronic bk.) 
035 |a (MiAaPQ)EBC31202625 
035 |a (OCoLC)1425792712 
040 |a MiAaPQ  |b eng  |e rda  |e pn  |c MiAaPQ  |d MiAaPQ 
050 4 |a GV1469.34.S52  |b .S638 2024 
082 0 |a 306.487  |2 23 
100 1 |a Srauy, Sam,  |d 1980-  |e author. 
245 1 0 |a Race, Culture and the Video Game Industry :  |b A Vicious Circuit /  |c Sam Srauy. 
250 |a First edition. 
264 1 |a Abingdon, England :  |b Routledge,  |c [2024] 
264 4 |c ©2024 
300 |a 1 online resource (xi, 158 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
588 |a Description based on print version record. 
650 0 |a Video games  |x Social aspects.  |9 631798 
776 0 8 |i Print version:  |a Srauy, Sam, 1980-  |t Race, Culture and the Video Game Industry : A Vicious Circuit.  |b First edition.  |d Abingdon, England : Routledge, c2024   |h xi, 158 pages   |z 9781032398068 
856 4 0 |u https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=31202625  |z Click here to view this book 
900 |a ProQuest_PDA record 
942 |c EB 
999 |c 1888042  |d 1888042 
Availability
Requests
Request this item Request this AUT item so you can pick it up when you're at the library.
Interlibrary Loan With Interlibrary Loan you can request the item from another library. It's a free service.