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Object-oriented design patterns in Fortran 90/95: mazev1, mazev2 and mazev3

Bibliographic Details
Title: Object-oriented design patterns in Fortran 90/95: mazev1, mazev2 and mazev3
Authors: Decyk, Viktor K.1,2 decyk@physics.ucla.edu, Gardner, Henry J.3 henry.gardner@anu.edu.au
Source: Computer Physics Communications. Apr2008, Vol. 178 Issue 8, p611-620. 10p.
Abstract: Abstract: This paper discusses the concept, application, and usefulness of software design patterns for scientific programming in Fortran 90/95. An example from the discipline of object-oriented design patterns, that of a game based on navigation through a maze, is used to describe how some important patterns can be implemented in Fortran 90/95 and how the progressive introduction of design patterns can usefully restructure Fortran software as it evolves. This example is complemented by a discussion of how design patterns have been used in a real-life simulation of Particle-in-Cell plasma physics. The following patterns are mentioned in this paper: Factory, Strategy, Template, Abstract Factory and Facade. Program summary: Program title: mazev1, mazev2, mazev3 Catalogue identifier: AEAI_v1_0 Program summary URL: http://cpc.cs.qub.ac.uk/summaries/AEAI_v1_0.html Program obtainable from: CPC Program Library, Queen''s University, Belfast, N. Ireland Licensing provisions: Standard CPC licence, http://cpc.cs.qub.ac.uk/licence/licence.html No. of lines in distributed program, including test data, etc.: 1958 No. of bytes in distributed program, including test data, etc.: 17 100 Distribution format: tar.gz Programming language: Fortran 95 Computer: PC/Mac Operating system: Unix/Linux/Mac (FreeBSD)/Windows (Cygwin) RAM: These are interactive programs with small (KB) memory requirements Classification: 6.5, 20 Nature of problem: A sequence of programs which demonstrate the use of object oriented design patterns for the restructuring of Fortran 90/95 software. The programs implement a simple maze game similar to that described in [1]. Solution method: Restructuring uses versions of the Template, Strategy and Factory design patterns. Running time: Interactive. References: [[1] ] E. Gamma, R. Helm, R. Johnson, J. Vlissides, Design Patterns: Elements of Reusable Object Oriented Software, Addison-Wesley, 1995, ISBN 0201633612. [Copyright &y& Elsevier]
Subject Terms: *COMPUTER software, *FORTRAN, *PROGRAMMING languages, *COMPUTER systems
ISSN: 00104655
DOI: 10.1016/j.cpc.2007.11.013
Database: Academic Search Index