Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.
"Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but...
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Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Indianapolis, Ind. :
New Riders,
[2003]
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Edition: | First edition. |
Subjects: |
Summary: | "Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET. |
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Physical Description: | xxvi, 621 pages : illustrations ; 24 cm |
Bibliography: | Includes bibliographical references (pages 589-593) and index. |
ISBN: | 1592730019 9781592730018 |